## Summary After #2670, `BaseCreature` stores one master. Callers still reached it through three differently gated names plus hand-rolled combinations of the `Controlled`/`Summoned` flags. Each gate is now one named view: | Member | Definition | Meaning | |---|---|---| | `Master` | the reference; its setter does the follower bookkeeping; serialized as before | whoever the creature answers to | | `ControlMaster` | `Controlled ? Master : null` | the owner | | `SummonMaster` | `Summoned ? Master : null` | the summoner | | `GetMaster()` | `ControlMaster ?? SummonMaster` | who answers for the creature | `ControlMaster` and `SummonMaster` stay settable so custom code keeps compiling: both setters assign `Master`. There is no guard, so a write through either one can read back as null until the matching flag is set. An enraged creature is the one shape with a master and neither flag. It keeps its meer through `Master`, while `GetMaster()` stays null, so the meer never answers for it (notoriety, kill credit). Readers move onto the view they mean: - "Owner or summoner" pairs and `ControlMaster ?? SummonMaster` collapse into `GetMaster()`: pack instinct, familiars, golem, house access, mounts, pack horse, Solen friendship, spell target and guild checks, and the `[` pet command. - Checks such as `Controlled && ControlMaster == from` drop the flag the view already applies. Checks that don't reduce keep it: `Controlled && ControlMaster != from`, a possibly-null `from`, and `MageAI.CanDispel`'s `Summoned &&`. **No behavior change, save format unchanged** (the schema generator produces no diff). Edge cases for custom code and shard operators: - `SummonMaster = x` on a plain pet now replaces its owner (#2670 made that a no-op), and `ControlMaster = null` on an uncontrolled summon now clears its caster (it did nothing before). - `SpellHelper.GetGuildFor` no longer falls back to an enraged creature's meer. Meer mages have no guild. ## Docs - `dev-docs/content-patterns.md` § Masters: which view answers which question, how to set a master, and which flag checks are redundant. - `dev-docs/runuo-migration-docs/09-items-mobiles-creatures.md` § Masters: RunUO's two-field reads mapped onto the views, plus the gotcha for creatures that set `SummonMaster` without `Summoned` (the write compiles, the read now returns null; use `Master`). - The `modernuo-content-patterns` and `migrate-items-mobiles` skills point at both. ## Test plan - [x] `MasterViewsTests`: all four views across wild, pet, controlled summon, uncontrolled summon and enraged shapes; reassigning `Master` moves follower slots; `SetControlMaster(null)` keeps an uncontrolled summon's caster; deleting a summon returns the caster's slots - [x] Serialization tests updated to the new views (round-trip, legacy v22, v23 migration) - [x] UOContent.Tests (1178 passed, 2 skipped) and Server.Tests (907) green
90 lines
2.6 KiB
C#
90 lines
2.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public static class SolenHelper
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{
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public static void PackPicnicBasket(BaseCreature solen)
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{
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if (Utility.Random(100) < 1)
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{
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var basket = new PicnicBasket();
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basket.DropItem(new BeverageBottle(BeverageType.Wine));
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basket.DropItem(new CheeseWedge());
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solen.PackItem(basket);
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}
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}
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public static bool CheckRedFriendship(Mobile m)
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{
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if (m is BaseCreature bc)
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{
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if (bc.GetMaster() is PlayerMobile master)
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{
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return CheckRedFriendship(master);
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}
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}
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return m is PlayerMobile player && player.SolenFriendship == SolenFriendship.Red;
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}
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public static bool CheckBlackFriendship(Mobile m)
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{
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if (m is BaseCreature bc)
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{
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if (bc.GetMaster() is PlayerMobile master)
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{
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return CheckBlackFriendship(master);
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}
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}
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return m is PlayerMobile player && player.SolenFriendship == SolenFriendship.Black;
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}
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public static void OnRedDamage(Mobile from)
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{
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if (from is BaseCreature bc)
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{
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if (bc.GetMaster() is PlayerMobile master)
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{
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OnRedDamage(master);
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}
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}
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if (from is PlayerMobile player && player.SolenFriendship == SolenFriendship.Red)
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{
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player.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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1054103
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); // The solen revoke their friendship. You will now be considered an intruder.
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player.SolenFriendship = SolenFriendship.None;
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}
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}
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public static void OnBlackDamage(Mobile from)
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{
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if (from is BaseCreature bc)
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{
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if (bc.GetMaster() is PlayerMobile master)
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{
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OnBlackDamage(master);
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}
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}
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if (from is PlayerMobile player && player.SolenFriendship == SolenFriendship.Black)
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{
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player.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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1054103
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); // The solen revoke their friendship. You will now be considered an intruder.
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player.SolenFriendship = SolenFriendship.None;
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}
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}
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}
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}
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