ModernUO/Projects/SerializationGenerator/SerializableEntityGeneration/SerializableEntityGeneration.SerializeMethod.cs
Kamron Batman 360143478a
feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking (#681)
* Fixes pooled timer leaking
* Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces
* Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list.
* Adds helpers for managing Lists/Sets/Dictionaries


### New API

```cs
// Creates the list if it is null, then adds
Utility.Add(ref list, value);
Utility.Add(ref set, value);
Utility.Add(ref dict, key, value);

// Nulls the variable if the count is zero
Utility.Remove(ref list, value);
Utility.Remove(ref set, value);
Utility.Remove(ref dict, key);

// Marks entity as dirty in addition to doing the action
entity.Add(list, value);
// Marks entity as dirty, and will create list if it doesn't exist
entity.Add(ref list, value);

// Marks entity as dirty in addition to doing the action
entity.Remove(list, value);
// Marks entity as dirty, and will null the list count is zero
entity.Remove(ref list, value);
```


### Updates to [dumptimers
<img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
2021-08-14 03:02:53 -07:00

68 lines
2.6 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SerializableEntityGeneration.SerializeMethod.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Collections.Immutable;
using System.Text;
using Microsoft.CodeAnalysis;
using SerializableMigration;
namespace SerializationGenerator
{
public static partial class SerializableEntityGeneration
{
public static void GenerateSerializeMethod(
this StringBuilder source,
Compilation compilation,
bool isOverride,
bool encodedVersion,
ImmutableArray<SerializableProperty> properties
)
{
var genericWriterInterface = compilation.GetTypeByMetadataName(SymbolMetadata.GENERIC_WRITER_INTERFACE);
source.GenerateMethodStart(
" ",
"Serialize",
Accessibility.Public,
isOverride,
"void",
ImmutableArray.Create<(ITypeSymbol, string)>((genericWriterInterface, "writer"))
);
const string indent = " ";
if (isOverride)
{
source.AppendLine($"{indent}base.Serialize(writer);");
source.AppendLine();
}
// Version
source.AppendLine($"{indent}writer.{(encodedVersion ? "WriteEncodedInt" : "Write")}(_version);");
foreach (var property in properties)
{
source.AppendLine();
SerializableMigrationRulesEngine.Rules[property.Rule].GenerateSerializationMethod(
source,
indent,
property
);
}
source.GenerateMethodEnd(" ");
}
}
}