ModernUO/Scripts/Engines/BulkOrders/LargeBOD.cs
2012-11-10 20:06:36 +00:00

268 lines
No EOL
7.6 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using System.Collections.Generic;
using Server.Mobiles;
namespace Server.Engines.BulkOrders
{
[TypeAlias( "Scripts.Engines.BulkOrders.LargeBOD" )]
public abstract class LargeBOD : Item
{
private int m_AmountMax;
private bool m_RequireExceptional;
private BulkMaterialType m_Material;
private LargeBulkEntry[] m_Entries;
[CommandProperty( AccessLevel.GameMaster )]
public int AmountMax{ get{ return m_AmountMax; } set{ m_AmountMax = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public bool RequireExceptional{ get{ return m_RequireExceptional; } set{ m_RequireExceptional = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public BulkMaterialType Material{ get{ return m_Material; } set{ m_Material = value; InvalidateProperties(); } }
public LargeBulkEntry[] Entries{ get{ return m_Entries; } set{ m_Entries = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public bool Complete
{
get
{
for ( int i = 0; i < m_Entries.Length; ++i )
{
if ( m_Entries[i].Amount < m_AmountMax )
return false;
}
return true;
}
}
public abstract List<Item> ComputeRewards( bool full );
public abstract int ComputeGold();
public abstract int ComputeFame();
public virtual void GetRewards( out Item reward, out int gold, out int fame )
{
reward = null;
gold = ComputeGold();
fame = ComputeFame();
List<Item> rewards = ComputeRewards( false );
if ( rewards.Count > 0 )
{
reward = rewards[Utility.Random( rewards.Count )];
for ( int i = 0; i < rewards.Count; ++i )
{
if ( rewards[i] != reward )
rewards[i].Delete();
}
}
}
public static BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
{
double random = Utility.RandomDouble();
for ( int i = 0; i < chances.Length; ++i )
{
if ( random < chances[i] )
return ( i == 0 ? BulkMaterialType.None : start + (i - 1) );
random -= chances[i];
}
return BulkMaterialType.None;
}
public override int LabelNumber{ get{ return 1045151; } } // a bulk order deed
public LargeBOD( int hue, int amountMax, bool requireExeptional, BulkMaterialType material, LargeBulkEntry[] entries ) : base( Core.AOS ? 0x2258 : 0x14EF )
{
Weight = 1.0;
Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
LootType = LootType.Blessed;
m_AmountMax = amountMax;
m_RequireExceptional = requireExeptional;
m_Material = material;
m_Entries = entries;
}
public LargeBOD() : base( Core.AOS ? 0x2258 : 0x14EF )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060655 ); // large bulk order
if ( m_RequireExceptional )
list.Add( 1045141 ); // All items must be exceptional.
if ( m_Material != BulkMaterialType.None )
list.Add( LargeBODGump.GetMaterialNumberFor( m_Material ) ); // All items must be made with x material.
list.Add( 1060656, m_AmountMax.ToString() ); // amount to make: ~1_val~
for ( int i = 0; i < m_Entries.Length; ++i )
list.Add( 1060658 + i, "#{0}\t{1}", m_Entries[i].Details.Number, m_Entries[i].Amount ); // ~1_val~: ~2_val~
}
public override void OnDoubleClickNotAccessible( Mobile from )
{
OnDoubleClick( from );
}
public override void OnDoubleClickSecureTrade( Mobile from )
{
OnDoubleClick( from );
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
from.SendGump( new LargeBODGump( from, this ) );
else
from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
}
public void BeginCombine( Mobile from )
{
if ( !Complete )
from.Target = new LargeBODTarget( this );
else
from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
}
public void EndCombine( Mobile from, object o )
{
if ( o is Item && ((Item)o).IsChildOf( from.Backpack ) )
{
if ( o is SmallBOD )
{
SmallBOD small = (SmallBOD)o;
LargeBulkEntry entry = null;
for ( int i = 0; entry == null && i < m_Entries.Length; ++i )
{
if ( m_Entries[i].Details.Type == small.Type )
entry = m_Entries[i];
}
if ( entry == null )
{
from.SendLocalizedMessage( 1045160 ); // That is not a bulk order for this large request.
}
else if ( m_RequireExceptional && !small.RequireExceptional )
{
from.SendLocalizedMessage( 1045161 ); // Both orders must be of exceptional quality.
}
else if ( m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite && small.Material != m_Material )
{
from.SendLocalizedMessage( 1045162 ); // Both orders must use the same ore type.
}
else if ( m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed && small.Material != m_Material )
{
from.SendLocalizedMessage( 1049351 ); // Both orders must use the same leather type.
}
else if ( m_AmountMax != small.AmountMax )
{
from.SendLocalizedMessage( 1045163 ); // The two orders have different requested amounts and cannot be combined.
}
else if ( small.AmountCur < small.AmountMax )
{
from.SendLocalizedMessage( 1045164 ); // The order to combine with is not completed.
}
else if ( entry.Amount >= m_AmountMax )
{
from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
}
else
{
entry.Amount += small.AmountCur;
small.Delete();
from.SendLocalizedMessage( 1045165 ); // The orders have been combined.
from.SendGump( new LargeBODGump( from, this ) );
if ( !Complete )
BeginCombine( from );
}
}
else
{
from.SendLocalizedMessage( 1045159 ); // That is not a bulk order.
}
}
else
{
from.SendLocalizedMessage( 1045158 ); // You must have the item in your backpack to target it.
}
}
public LargeBOD( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_AmountMax );
writer.Write( m_RequireExceptional );
writer.Write( (int) m_Material );
writer.Write( (int) m_Entries.Length );
for ( int i = 0; i < m_Entries.Length; ++i )
m_Entries[i].Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_AmountMax = reader.ReadInt();
m_RequireExceptional = reader.ReadBool();
m_Material = (BulkMaterialType)reader.ReadInt();
m_Entries = new LargeBulkEntry[reader.ReadInt()];
for ( int i = 0; i < m_Entries.Length; ++i )
m_Entries[i] = new LargeBulkEntry( this, reader );
break;
}
}
if ( Weight == 0.0 )
Weight = 1.0;
if ( Core.AOS && ItemID == 0x14EF )
ItemID = 0x2258;
if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
Delete();
}
}
}