ModernUO/Scripts/Items/Armor/Helmets/OrcHelm.cs
2012-11-10 20:06:36 +00:00

55 lines
No EOL
1.5 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class OrcHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 30; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 20; } }
public override double DefaultWeight { get { return 5; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.None; } }
[Constructable]
public OrcHelm() : base( 0x1F0B )
{
}
public OrcHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version == 0 && ( Weight == 1 || Weight == 5 ) )
{
Weight = -1;
}
}
}
}