ModernUO/Scripts/Items/Games/Mahjong/MahjongDices.cs
2006-06-15 04:14:30 +00:00

52 lines
No EOL
1.2 KiB
C#

using System;
using Server;
namespace Server.Engines.Mahjong
{
public class MahjongDices
{
private MahjongGame m_Game;
private int m_First;
private int m_Second;
public MahjongGame Game { get { return m_Game; } }
public int First { get { return m_First; } }
public int Second { get { return m_Second; } }
public MahjongDices( MahjongGame game )
{
m_Game = game;
m_First = Utility.Random( 1, 6 );
m_Second = Utility.Random( 1, 6 );
}
public void RollDices( Mobile from )
{
m_First = Utility.Random( 1, 6 );
m_Second = Utility.Random( 1, 6 );
m_Game.Players.SendGeneralPacket( true, true );
if ( from != null )
m_Game.Players.SendLocalizedMessage( 1062695, string.Format( "{0}\t{1}\t{2}", from.Name, m_First, m_Second ) ); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
}
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
writer.Write( m_First );
writer.Write( m_Second );
}
public MahjongDices( MahjongGame game, GenericReader reader )
{
m_Game = game;
int version = reader.ReadInt();
m_First = reader.ReadInt();
m_Second = reader.ReadInt();
}
}
}