ModernUO/Scripts/Items/Games/Mahjong/Packets.cs
2006-06-15 04:14:30 +00:00

208 lines
No EOL
5.3 KiB
C#

using System;
using Server;
using Server.Network;
namespace Server.Engines.Mahjong
{
public sealed class MahjongJoinGame : Packet
{
public MahjongJoinGame( MahjongGame game ) : base( 0xDA )
{
EnsureCapacity( 9 );
m_Stream.Write( (int) game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x19 );
}
}
public sealed class MahjongPlayersInfo : Packet
{
public MahjongPlayersInfo( MahjongGame game, Mobile to ) : base( 0xDA )
{
MahjongPlayers players = game.Players;
EnsureCapacity( 11 + 45 * players.Seats );
m_Stream.Write( (int) game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x2 );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) players.Seats );
int n = 0;
for ( int i = 0; i < players.Seats; i++ )
{
Mobile mobile = players.GetPlayer( i );
if ( mobile != null )
{
m_Stream.Write( (int) mobile.Serial );
m_Stream.Write( players.DealerPosition == i ? (byte) 0x1 : (byte) 0x2 );
m_Stream.Write( (byte) i );
if ( game.ShowScores || mobile == to )
m_Stream.Write( (int) players.GetScore( i ) );
else
m_Stream.Write( (int) 0 );
m_Stream.Write( (short) 0 );
m_Stream.Write( (byte) 0 );
m_Stream.Write( players.IsPublic( i ) );
m_Stream.WriteAsciiFixed( mobile.Name, 30 );
m_Stream.Write( !players.IsInGamePlayer( i ) );
n++;
}
else if ( game.ShowScores )
{
m_Stream.Write( (int) 0 );
m_Stream.Write( (byte) 0x2 );
m_Stream.Write( (byte) i );
m_Stream.Write( (int) players.GetScore( i ) );
m_Stream.Write( (short) 0 );
m_Stream.Write( (byte) 0 );
m_Stream.Write( players.IsPublic( i ) );
m_Stream.WriteAsciiFixed( "", 30 );
m_Stream.Write( true );
n++;
}
}
if ( n != players.Seats )
{
m_Stream.Seek( 10, System.IO.SeekOrigin.Begin );
m_Stream.Write( (byte) n );
}
}
}
public sealed class MahjongGeneralInfo : Packet
{
public MahjongGeneralInfo( MahjongGame game ) : base( 0xDA )
{
EnsureCapacity( 13 );
m_Stream.Write( (int) game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x5 );
m_Stream.Write( (short) 0 );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) ((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)) );
m_Stream.Write( (byte) game.Dices.First );
m_Stream.Write( (byte) game.Dices.Second );
m_Stream.Write( (byte) game.DealerIndicator.Wind );
m_Stream.Write( (short) game.DealerIndicator.Position.Y );
m_Stream.Write( (short) game.DealerIndicator.Position.X );
m_Stream.Write( (byte) game.DealerIndicator.Direction );
m_Stream.Write( (short) game.WallBreakIndicator.Position.Y );
m_Stream.Write( (short) game.WallBreakIndicator.Position.X );
}
}
public sealed class MahjongTilesInfo : Packet
{
public MahjongTilesInfo( MahjongGame game, Mobile to ) : base( 0xDA )
{
MahjongTile[] tiles = game.Tiles;
MahjongPlayers players = game.Players;
EnsureCapacity( 11 + 9 * tiles.Length );
m_Stream.Write( (int) game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x4 );
m_Stream.Write( (short) tiles.Length );
foreach ( MahjongTile tile in tiles )
{
m_Stream.Write( (byte) tile.Number );
if ( tile.Flipped )
{
int hand = tile.Dimensions.GetHandArea();
if ( hand < 0 || players.IsPublic( hand ) || players.GetPlayer( hand ) == to || (game.SpectatorVision && players.IsSpectator( to )) )
m_Stream.Write( (byte)tile.Value );
else
m_Stream.Write( (byte) 0 );
}
else
{
m_Stream.Write( (byte) 0 );
}
m_Stream.Write( (short) tile.Position.Y );
m_Stream.Write( (short) tile.Position.X );
m_Stream.Write( (byte) tile.StackLevel );
m_Stream.Write( (byte) tile.Direction );
m_Stream.Write( tile.Flipped ? (byte) 0x10 : (byte) 0x0 );
}
}
}
public sealed class MahjongTileInfo : Packet
{
public MahjongTileInfo( MahjongTile tile, Mobile to ) : base( 0xDA )
{
MahjongGame game = tile.Game;
MahjongPlayers players = game.Players;
EnsureCapacity( 18 );
m_Stream.Write( (int) tile.Game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x3 );
m_Stream.Write( (byte) tile.Number );
if ( tile.Flipped )
{
int hand = tile.Dimensions.GetHandArea();
if ( hand < 0 || players.IsPublic( hand ) || players.GetPlayer( hand ) == to || (game.SpectatorVision && players.IsSpectator( to )) )
m_Stream.Write( (byte)tile.Value );
else
m_Stream.Write( (byte) 0 );
}
else
{
m_Stream.Write( (byte) 0 );
}
m_Stream.Write( (short) tile.Position.Y );
m_Stream.Write( (short) tile.Position.X );
m_Stream.Write( (byte) tile.StackLevel );
m_Stream.Write( (byte) tile.Direction );
m_Stream.Write( tile.Flipped ? (byte) 0x10 : (byte) 0x0 );
}
}
public sealed class MahjongRelieve : Packet
{
public MahjongRelieve( MahjongGame game ) : base( 0xDA )
{
EnsureCapacity( 9 );
m_Stream.Write( (int) game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x1A );
}
}
}