ModernUO/Scripts/Items/Minor Artifacts/ShieldOfInvulnerability.cs
2006-06-15 04:14:30 +00:00

53 lines
No EOL
1.2 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class ShieldOfInvulnerability : OrderShield
{
public override int LabelNumber{ get{ return 1070693; } }
public override int BasePhysicalResistance{ get{ return 8; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ShieldOfInvulnerability()
{
Hue = 0x4F2;
Attributes.SpellChanneling = 1;
Attributes.ReflectPhysical = 10;
Attributes.DefendChance = 15;
ArmorAttributes.LowerStatReq = 100;
}
public override bool Validate( Mobile m )
{
return true;
}
public ShieldOfInvulnerability( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}