ModernUO/Scripts/Items/Special/Mutation Core/PlagueBeastHeart.cs
daedalus 123af436f9 - Incognito spell won't change gender anymore
(http://www.uodemise.com/discussion/showthread.php?t=117148)
- Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats
(http://www.uodemise.com/discussion/showthread.php?t=125248)
- BOD books won't return to page 1 anymore when picking or dropping BODs
(http://www.uodemise.com/discussion/showthread.php?t=115354)
- Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands
(http://www.uodemise.com/discussion/showthread.php?t=116548)
- Arch Cure area effect will follow OSI rules in Felucca facet
(http://www.uodemise.com/discussion/showthread.php?t=115600)
- Solen Ants Holes can spawn randomly in forest
(http://www.uodemise.com/discussion/showthread.php?t=123899)
- Death Robes will decay after 60 seconds from dropping on the ground
(http://www.uodemise.com/discussion/showthread.php?t=121188)
- Weapon speeds are indicated in seconds of delay
(http://www.uodemise.com/discussion/showthread.php?t=123707)
2009-10-18 14:03:59 +00:00

80 lines
1.6 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class PlagueBeastHeart : PlagueBeastInnard
{
private Timer m_Timer;
public PlagueBeastHeart() : base( 0x1363, 0x21 )
{
m_Timer = new InternalTimer( this );
m_Timer.Start();
}
public override void OnAfterDelete()
{
if ( m_Timer != null && m_Timer.Running )
m_Timer.Stop();
}
public PlagueBeastHeart( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Timer = new InternalTimer( this );
m_Timer.Start();
}
private class InternalTimer : Timer
{
private PlagueBeastHeart m_Heart;
private bool m_Delay;
public InternalTimer( PlagueBeastHeart heart ) : base( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ) )
{
m_Heart = heart;
}
protected override void OnTick()
{
if ( m_Heart == null || m_Heart.Deleted || m_Heart.Owner == null || !m_Heart.Owner.Alive )
{
Stop();
return;
}
if ( m_Heart.ItemID == 0x1363 )
{
if ( m_Delay )
{
m_Heart.ItemID = 0x1367;
m_Heart.Owner.PlaySound( 0x11F );
}
m_Delay = !m_Delay;
}
else
{
m_Heart.ItemID = 0x1363;
m_Heart.Owner.PlaySound( 0x120 );
m_Delay = false;
}
}
}
}
}