(http://www.uodemise.com/discussion/showthread.php?t=117148) - Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats (http://www.uodemise.com/discussion/showthread.php?t=125248) - BOD books won't return to page 1 anymore when picking or dropping BODs (http://www.uodemise.com/discussion/showthread.php?t=115354) - Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands (http://www.uodemise.com/discussion/showthread.php?t=116548) - Arch Cure area effect will follow OSI rules in Felucca facet (http://www.uodemise.com/discussion/showthread.php?t=115600) - Solen Ants Holes can spawn randomly in forest (http://www.uodemise.com/discussion/showthread.php?t=123899) - Death Robes will decay after 60 seconds from dropping on the ground (http://www.uodemise.com/discussion/showthread.php?t=121188) - Weapon speeds are indicated in seconds of delay (http://www.uodemise.com/discussion/showthread.php?t=123707)
52 lines
No EOL
1.4 KiB
C#
52 lines
No EOL
1.4 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[FlipableAttribute( 0xF47, 0xF48 )]
|
|
public class BattleAxe : BaseAxe
|
|
{
|
|
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
|
|
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
|
|
|
|
public override int AosStrengthReq{ get{ return 35; } }
|
|
public override int AosMinDamage{ get{ return 15; } }
|
|
public override int AosMaxDamage{ get{ return 17; } }
|
|
public override int AosSpeed{ get{ return 31; } }
|
|
public override float MlSpeed{ get{ return 3.50f; } }
|
|
|
|
public override int OldStrengthReq{ get{ return 40; } }
|
|
public override int OldMinDamage{ get{ return 6; } }
|
|
public override int OldMaxDamage{ get{ return 38; } }
|
|
public override int OldSpeed{ get{ return 30; } }
|
|
|
|
public override int InitMinHits{ get{ return 31; } }
|
|
public override int InitMaxHits{ get{ return 70; } }
|
|
|
|
[Constructable]
|
|
public BattleAxe() : base( 0xF47 )
|
|
{
|
|
Weight = 4.0;
|
|
Layer = Layer.TwoHanded;
|
|
}
|
|
|
|
public BattleAxe( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |