ModernUO/Scripts/Items/Weapons/Knives/Dagger.cs
daedalus 123af436f9 - Incognito spell won't change gender anymore
(http://www.uodemise.com/discussion/showthread.php?t=117148)
- Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats
(http://www.uodemise.com/discussion/showthread.php?t=125248)
- BOD books won't return to page 1 anymore when picking or dropping BODs
(http://www.uodemise.com/discussion/showthread.php?t=115354)
- Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands
(http://www.uodemise.com/discussion/showthread.php?t=116548)
- Arch Cure area effect will follow OSI rules in Felucca facet
(http://www.uodemise.com/discussion/showthread.php?t=115600)
- Solen Ants Holes can spawn randomly in forest
(http://www.uodemise.com/discussion/showthread.php?t=123899)
- Death Robes will decay after 60 seconds from dropping on the ground
(http://www.uodemise.com/discussion/showthread.php?t=121188)
- Weapon speeds are indicated in seconds of delay
(http://www.uodemise.com/discussion/showthread.php?t=123707)
2009-10-18 14:03:59 +00:00

56 lines
No EOL
1.6 KiB
C#

using System;
using Server.Network;
using Server.Targeting;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF52, 0xF51 )]
public class Dagger : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
public override int AosStrengthReq{ get{ return 10; } }
public override int AosMinDamage{ get{ return 10; } }
public override int AosMaxDamage{ get{ return 11; } }
public override int AosSpeed{ get{ return 56; } }
public override float MlSpeed{ get{ return 2.00f; } }
public override int OldStrengthReq{ get{ return 1; } }
public override int OldMinDamage{ get{ return 3; } }
public override int OldMaxDamage{ get{ return 15; } }
public override int OldSpeed{ get{ return 55; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 40; } }
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
public Dagger() : base( 0xF52 )
{
Weight = 1.0;
}
public Dagger( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}