ModernUO/Scripts/Mobiles/Animals/Mounts/SkeletalMount.cs
eos 287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00

74 lines
No EOL
1.6 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an undead horse corpse" )]
public class SkeletalMount : BaseMount
{
[Constructable]
public SkeletalMount() : this( "a skeletal steed" )
{
}
[Constructable]
public SkeletalMount( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 91, 100 );
SetDex( 46, 55 );
SetInt( 46, 60 );
SetHits( 41, 50 );
SetDamage( 5, 12 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Cold, 90, 95 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 95.1, 100.0 );
SetSkill( SkillName.Tactics, 50.0 );
SetSkill( SkillName.Wrestling, 70.1, 80.0 );
Fame = 0;
Karma = 0;
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune{ get{ return true; } }
public SkeletalMount( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch( version )
{
case 0:
{
Name = "a skeletal steed";
Tamable = false;
MinTameSkill = 0.0;
ControlSlots = 0;
break;
}
}
}
}
}