Pigments of Tokuno have also have heritage items and special material "baseclothing" added. Bag of Sending was corrected for a client change that broke the localization FetidEssence, InterredGrizzle, PerstilentBandage corrected in prep for ML champ spawns. Ilhenir corrected in various ways, imcluding unique drop added to replace the "undiscovered" unique its suppoed to drop. Pestilence added to the spawn types for champs. PlayerMobile modified to reflect new champ spawn titles.
111 lines
2.4 KiB
C#
111 lines
2.4 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an interred grizzle corpse")]
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public class InterredGrizzle : BaseCreature
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{
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[Constructable]
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public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an interred grizzle";
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Body = 259;
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SetStr( 451, 500 );
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SetDex( 201, 250 );
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SetInt( 801, 850 );
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SetHits( 1500 );
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SetStam( 150 );
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SetDamage( 16, 19 );
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SetDamageType( ResistanceType.Physical, 30 );
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SetDamageType( ResistanceType.Fire, 70 );
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SetResistance( ResistanceType.Physical, 35, 55 );
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SetResistance( ResistanceType.Fire, 20, 65 );
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SetResistance( ResistanceType.Cold, 55, 80 );
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SetResistance( ResistanceType.Poison, 20, 35 );
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SetResistance( ResistanceType.Energy, 60, 80 );
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SetSkill(SkillName.Meditation, 77.7, 84.0 );
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SetSkill(SkillName.EvalInt, 72.2, 79.6 );
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SetSkill(SkillName.Magery, 83.7, 89.6);
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SetSkill(SkillName.Poisoning, 0 );
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SetSkill(SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 80.2, 87.3 );
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SetSkill( SkillName.Tactics, 104.5, 105.1 );
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SetSkill( SkillName.Wrestling, 105.1, 109.4 );
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Fame = 3700; // Guessed
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Karma = -3700; // Guessed
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}
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public override void GenerateLoot() // -- Need to verify
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{
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AddLoot( LootPack.FilthyRich );
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}
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// TODO: Acid Blood
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/*
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* Message: 1070820
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* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
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* Damage is resistable (physical)
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* Acid last 10 seconds
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*/
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetDeathSound()
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{
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return 0x584;
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}
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/*
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public override bool OnBeforeDeath()
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{
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SpillAcid( 1, 4, 10, 6, 10 );
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return base.OnBeforeDeath();
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}
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*/
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public InterredGrizzle ( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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