- Talisman slayers fixed to account for inheritance. - Added repond slayer vulnerability to Troglodyte. - Added overload for AOS.Damage with chaos damage support. - Corrected order of ML artifact award messages. - MageAI corrected to not meditate when already meditating. - Changed MageAI necro/mage bias to something more sensible. - Changed speed of most named ML mobs. - Skeletal steeds are now bleed immune. - Damage cap of 200 (before resists) added to fire breath attacks. - Damaging aura effect added to BaseCreature. - Necromancy skill added to several undead mobs. - The succubus special drain effect message no longer shows. - Corrected Sir Patrick's drain effect to account for LOS. - Added healing skill to Troglodytes. - Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald. - Added changelings. - Disabled auto unequiping of weapons when meditating for nonplayers. - Added cast animations for players in wraith form, lich form and horrific beast. - Fixed Holy Light to account for LOS. - Fixed Animate Dead to account for inheritance. - Fixed Wither friendly fire issue when cast by monsters.
62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server.Misc;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a Chiikkaha the Toothed corpse" )]
|
|
public class Chiikkaha : RatmanMage
|
|
{
|
|
[Constructable]
|
|
public Chiikkaha()
|
|
{
|
|
Name = "Chiikkaha the Toothed";
|
|
|
|
SetStr( 450, 476 );
|
|
SetDex( 157, 179 );
|
|
SetInt( 251, 275 );
|
|
|
|
SetHits( 400, 425 );
|
|
|
|
SetDamage( 10, 17 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 100 );
|
|
|
|
SetResistance( ResistanceType.Physical, 40, 45 );
|
|
SetResistance( ResistanceType.Fire, 10, 20 );
|
|
SetResistance( ResistanceType.Cold, 10, 20 );
|
|
SetResistance( ResistanceType.Poison, 10, 20 );
|
|
SetResistance( ResistanceType.Energy, 100 );
|
|
|
|
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
|
|
SetSkill( SkillName.Magery, 70.1, 90.0 );
|
|
SetSkill( SkillName.MagicResist, 65.1, 96.0 );
|
|
SetSkill( SkillName.Tactics, 50.1, 75.0 );
|
|
SetSkill( SkillName.Wrestling, 50.1, 75.0 );
|
|
|
|
Fame = 7500;
|
|
Karma = -7500;
|
|
}
|
|
|
|
public Chiikkaha( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|