ModernUO/Scripts/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs
2009-07-19 05:13:25 +00:00

81 lines
No EOL
2 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a wisp corpse" )]
public class ShadowWisp : BaseCreature
{
[Constructable]
public ShadowWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6 )
{
Name = "a shadow wisp";
Body = 165;
BaseSoundID = 466;
SetStr( 16, 40 );
SetDex( 16, 45 );
SetInt( 11, 25 );
SetHits( 10, 24 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 15, 20 );
SetSkill( SkillName.EvalInt, 40.0 );
SetSkill( SkillName.Magery, 50.0 );
SetSkill( SkillName.Meditation, 40.0 );
SetSkill( SkillName.MagicResist, 10.0 );
SetSkill( SkillName.Tactics, 0.1, 15.0 );
SetSkill( SkillName.Wrestling, 25.1, 40.0 );
Fame = 500;
VirtualArmor = 18;
AddItem( new LightSource() );
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
}
public ShadowWisp( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}