ModernUO/Scripts/Skills/Begging.cs
2012-11-10 20:06:36 +00:00

175 lines
No EOL
4.6 KiB
C#

using System;
using Server;
using Server.Misc;
using Server.Targeting;
using Server.Items;
using Server.Network;
namespace Server.SkillHandlers
{
public class Begging
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Begging].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.RevealingAction();
m.Target = new InternalTarget();
m.RevealingAction();
m.SendLocalizedMessage( 500397 ); // To whom do you wish to grovel?
return TimeSpan.FromHours( 6.0 );
}
private class InternalTarget : Target
{
private bool m_SetSkillTime = true;
public InternalTarget() : base ( 12, false, TargetFlags.None )
{
}
protected override void OnTargetFinish( Mobile from )
{
if ( m_SetSkillTime )
from.NextSkillTime = DateTime.Now;
}
protected override void OnTarget( Mobile from, object targeted )
{
from.RevealingAction();
int number = -1;
if ( targeted is Mobile )
{
Mobile targ = (Mobile)targeted;
if ( targ.Player ) // We can't beg from players
{
number = 500398; // Perhaps just asking would work better.
}
else if ( !targ.Body.IsHuman ) // Make sure the NPC is human
{
number = 500399; // There is little chance of getting money from that!
}
else if ( !from.InRange( targ, 2 ) )
{
if ( !targ.Female )
number = 500401; // You are too far away to beg from him.
else
number = 500402; // You are too far away to beg from her.
}
else if ( !Core.ML && from.Mounted ) // If we're on a mount, who would give us money? TODO: guessed it's removed since ML
{
number = 500404; // They seem unwilling to give you any money.
}
else
{
// Face eachother
from.Direction = from.GetDirectionTo( targ );
targ.Direction = targ.GetDirectionTo( from );
from.Animate( 32, 5, 1, true, false, 0 ); // Bow
new InternalTimer( from, targ ).Start();
m_SetSkillTime = false;
}
}
else // Not a Mobile
{
number = 500399; // There is little chance of getting money from that!
}
if ( number != -1 )
from.SendLocalizedMessage( number );
}
private class InternalTimer : Timer
{
private Mobile m_From, m_Target;
public InternalTimer( Mobile from, Mobile target ) : base( TimeSpan.FromSeconds( 2.0 ) )
{
m_From = from;
m_Target = target;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
Container theirPack = m_Target.Backpack;
double badKarmaChance = 0.5 - ((double)m_From.Karma / 8570);
if ( theirPack == null )
{
m_From.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
}
else if ( m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble() )
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500406 ); // Thou dost not look trustworthy... no gold for thee today!
}
else if ( m_From.CheckTargetSkill( SkillName.Begging, m_Target, 0.0, 100.0 ) )
{
int toConsume = theirPack.GetAmount( typeof( Gold ) ) / 10;
int max = 10 + (m_From.Fame / 2500);
if ( max > 14 )
max = 14;
else if ( max < 10 )
max = 10;
if ( toConsume > max )
toConsume = max;
if ( toConsume > 0 )
{
int consumed = theirPack.ConsumeUpTo( typeof( Gold ), toConsume );
if ( consumed > 0 )
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500405 ); // I feel sorry for thee...
Gold gold = new Gold( consumed );
m_From.AddToBackpack( gold );
m_From.PlaySound( gold.GetDropSound() );
if ( m_From.Karma > -3000 )
{
int toLose = m_From.Karma + 3000;
if ( toLose > 40 )
toLose = 40;
Titles.AwardKarma( m_From, -toLose, true );
}
}
else
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
}
}
else
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
}
}
else
{
m_Target.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
}
m_From.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
}
}
}
}
}