http://www.uodemise.com/forum/showthread.php?t=145364 BOD turn-in should have 10 second timer since pub 50 http://www.uodemise.com/forum/showthread.php?t=156441 Vet reward ore carts, gem carts, and stumps have missing range check added http://www.uodemise.com/forum/showthread.php?t=156380 Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies. http://www.uodemise.com/forum/showthread.php?t=118729&page=3 Missing ore sizes added http://www.uodemise.com/forum/showthread.php?t=119888 Player-cast gates reveal stealthers/hiders. http://www.uodemise.com/forum/showthread.php?t=149218 Some necro spells should disturb a casting target http://www.uodemise.com/forum/showthread.php?t=149361 Failed snoop attempts should reveal thief if hidden. http://www.uodemise.com/forum/showthread.php?t=153962 Pets do not autostable in the case of a server restart/cash: fixed http://www.uodemise.com/forum/showthread.php?t=122745 Misc Aesthetic changes to spells, etc. earthquake wrong sound magic arrow inappropriate particles curse wrong sound agility wrong sound chain lightning should always play sound poison wrong sound dispel evil missing sound noble sacrifice male/female, diff sounds sacred journey missing sound
119 lines
No EOL
3.3 KiB
C#
119 lines
No EOL
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Mobiles;
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using Server.Spells.Necromancy;
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namespace Server.Spells.Chivalry
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{
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public class DispelEvilSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Dispel Evil", "Dispiro Malas",
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-1,
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9002
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.25 ); } }
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public override double RequiredSkill{ get{ return 35.0; } }
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public override int RequiredMana{ get{ return 10; } }
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public override int RequiredTithing{ get{ return 10; } }
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public override int MantraNumber{ get{ return 1060721; } } // Dispiro Malas
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public override bool BlocksMovement{ get{ return false; } }
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public DispelEvilSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool DelayedDamage{ get{ return false; } }
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public override void SendCastEffect()
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{
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Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 ); // At player
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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List<Mobile> targets = new List<Mobile>();
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foreach ( Mobile m in Caster.GetMobilesInRange( 8 ) )
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{
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if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
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targets.Add( m );
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}
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Caster.PlaySound( 0xF5 );
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Caster.PlaySound( 0x299 );
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Caster.FixedParticles( 0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head );
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int dispelSkill = ComputePowerValue( 2 );
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double chiv = Caster.Skills.Chivalry.Value;
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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BaseCreature bc = m as BaseCreature;
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if ( bc != null )
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{
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bool dispellable = bc.Summoned && !bc.IsAnimatedDead;
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if ( dispellable )
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{
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double dispelChance = (50.0 + ((100 * (chiv - bc.DispelDifficulty)) / (bc.DispelFocus*2))) / 100;
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dispelChance *= dispelSkill / 100.0;
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if ( dispelChance > Utility.RandomDouble() )
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{
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Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 );
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Effects.PlaySound( m, m.Map, 0x201 );
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m.Delete();
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continue;
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}
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}
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bool evil = !bc.Controlled && bc.Karma < 0;
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if ( evil )
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{
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// TODO: Is this right?
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double fleeChance = (100 - Math.Sqrt( m.Fame / 2 )) * chiv * dispelSkill;
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fleeChance /= 1000000;
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if ( fleeChance > Utility.RandomDouble() )
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{
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// guide says 2 seconds, it's longer
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bc.BeginFlee( TimeSpan.FromSeconds( 30.0 ) );
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}
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}
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}
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TransformContext context = TransformationSpellHelper.GetContext( m );
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if( context != null && context.Spell is NecromancerSpell ) //Trees are not evil! TODO: OSI confirm?
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{
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// transformed ..
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double drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max( m.Skills.Necromancy.Value, 1 ));
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if ( drainChance > Utility.RandomDouble() )
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{
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int drain = (5 * dispelSkill) / 100;
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m.Stam -= drain;
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m.Mana -= drain;
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}
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}
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}
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}
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FinishSequence();
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}
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}
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} |