ModernUO/Scripts/Spells/Necromancy/PainSpike.cs
xavier 5c7774b99a Missing System Message "Your pet looks happier" (regardless of loyalty)
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/

Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/

Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/

Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/

Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/

Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/

Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/

Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/

Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/

Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/

Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/

Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/

Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/

Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/

Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/

Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/

Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/

You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/

Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/

You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/

Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/

Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/

You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/

Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/

Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00

140 lines
No EOL
3.6 KiB
C#

using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class PainSpikeSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Pain Spike", "In Sar",
203,
9031,
Reagent.GraveDust,
Reagent.PigIron
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
public override double RequiredSkill{ get{ return 20.0; } }
public override int RequiredMana{ get{ return 5; } }
public PainSpikeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return false; } }
public void Target( Mobile m )
{
if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent asfter AoS
/* Temporarily causes intense physical pain to the target, dealing direct damage.
* After 10 seconds the spell wears off, and if the target is still alive,
* some of the Hit Points lost through Pain Spike are restored.
*/
m.FixedParticles( 0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head );
m.FixedParticles( 0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head );
m.PlaySound( 0x210 );
double damage = ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 10) + (m.Player ? 18 : 30);
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
if ( damage < 1 )
damage = 1;
TimeSpan buffTime = TimeSpan.FromSeconds( 10.0 );
if( m_Table.Contains( m ) )
{
damage = Utility.RandomMinMax( 3, 7 );
Timer t = m_Table[m] as Timer;
if( t != null )
{
t.Delay += TimeSpan.FromSeconds( 2.0 );
buffTime = t.Next - DateTime.Now;
}
}
else
{
new InternalTimer( m, damage ).Start();
}
BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString( (int)damage ) ) );
Misc.WeightOverloading.DFA = Misc.DFAlgorithm.PainSpike;
m.Damage( (int) damage, Caster );
SpellHelper.DoLeech( (int)damage, Caster, m );
Misc.WeightOverloading.DFA = Misc.DFAlgorithm.Standard;
//SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
HarmfulSpell( m );
}
FinishSequence();
}
private static Hashtable m_Table = new Hashtable();
private class InternalTimer : Timer
{
private Mobile m_Mobile;
private int m_ToRestore;
public InternalTimer( Mobile m, double toRestore ) : base( TimeSpan.FromSeconds( 10.0 ) )
{
Priority = TimerPriority.OneSecond;
m_Mobile = m;
m_ToRestore = (int)toRestore;
m_Table[m] = this;
}
protected override void OnTick()
{
m_Table.Remove( m_Mobile );
if ( m_Mobile.Alive && !m_Mobile.IsDeadBondedPet )
m_Mobile.Hits += m_ToRestore;
BuffInfo.RemoveBuff( m_Mobile, BuffIcon.PainSpike );
}
}
private class InternalTarget : Target
{
private PainSpikeSpell m_Owner;
public InternalTarget( PainSpikeSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}