http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/ Not all powerscrolls do drop - Ninjitsu, Bushido etc. http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/ Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/ Hag Quest - Stew, can't eat it http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/ Giant Blue Beetles shouldn't need beating into submission after being tamed once http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/ Greater Dragon Fame/Karma Doesn't Match OSI http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/ Resizing Houses, you can resize a house by using a command under the house sign http://www.runuo.com/community/threads/ready-resizing-houses.414762/ Crafted Shield Resists are wrong on RunUO http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/ Yomotsu Mines, you should not be able to recall out of there. http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/ Missing Necro Icons in the Buff/Debuff Bar http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/ Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message http://www.runuo.com/community/threads/ready-chivalry-spells.450757/ Tinker tools use a different graphic on OSI http://www.runuo.com/community/threads/ready-tinker-tools.460690/ Tinkering should not be required when crafted a Tetsubo http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/ Carpentry-Small+Large Beds -Wrong Success Chance http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/ Telekinesis, various changes to behaviour with items http://www.runuo.com/community/threads/ready-telekinesis.455250/ Forensic Evaluation Various issues http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/ Animate Dead Corpses, you cannot carve the corpse after it's used http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/ You should be able to use begging skill while riding http://www.runuo.com/community/threads/ready-begging-while-riding.466174/ Crafting Mod Lower Requirements should only appear on shields http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/ You should be revealed While Taking Poison/Strangle Damage http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/ Insurance messages don't do the math! http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/ Slayers should work on area of effect spells http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/ You should not be able to use any travel spell in Heartwood http://www.runuo.com/community/threads/ready-heartwood.457379/ Welcome Back To The House Friend message does not show post-AoS http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/ Giant Beetle speed should be very fast when magery spells are cast on it http://www.runuo.com/community/threads/ready-giant-beetle.417848/
140 lines
No EOL
3.6 KiB
C#
140 lines
No EOL
3.6 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class PainSpikeSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Pain Spike", "In Sar",
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203,
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9031,
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Reagent.GraveDust,
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Reagent.PigIron
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 5; } }
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public PainSpikeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override bool DelayedDamage{ get{ return false; } }
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent asfter AoS
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/* Temporarily causes intense physical pain to the target, dealing direct damage.
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* After 10 seconds the spell wears off, and if the target is still alive,
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* some of the Hit Points lost through Pain Spike are restored.
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*/
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m.FixedParticles( 0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head );
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m.FixedParticles( 0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head );
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m.PlaySound( 0x210 );
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double damage = ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 10) + (m.Player ? 18 : 30);
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m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
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if ( damage < 1 )
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damage = 1;
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TimeSpan buffTime = TimeSpan.FromSeconds( 10.0 );
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if( m_Table.Contains( m ) )
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{
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damage = Utility.RandomMinMax( 3, 7 );
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Timer t = m_Table[m] as Timer;
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if( t != null )
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{
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t.Delay += TimeSpan.FromSeconds( 2.0 );
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buffTime = t.Next - DateTime.Now;
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}
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}
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else
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{
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new InternalTimer( m, damage ).Start();
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}
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString( (int)damage ) ) );
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Misc.WeightOverloading.DFA = Misc.DFAlgorithm.PainSpike;
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m.Damage( (int) damage, Caster );
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SpellHelper.DoLeech( (int)damage, Caster, m );
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Misc.WeightOverloading.DFA = Misc.DFAlgorithm.Standard;
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//SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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private int m_ToRestore;
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public InternalTimer( Mobile m, double toRestore ) : base( TimeSpan.FromSeconds( 10.0 ) )
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{
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Priority = TimerPriority.OneSecond;
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m_Mobile = m;
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m_ToRestore = (int)toRestore;
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m_Table[m] = this;
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}
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protected override void OnTick()
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{
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m_Table.Remove( m_Mobile );
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if ( m_Mobile.Alive && !m_Mobile.IsDeadBondedPet )
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m_Mobile.Hits += m_ToRestore;
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BuffInfo.RemoveBuff( m_Mobile, BuffIcon.PainSpike );
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}
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}
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private class InternalTarget : Target
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{
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private PainSpikeSpell m_Owner;
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public InternalTarget( PainSpikeSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |