ModernUO/Projects/Server/Notoriety.cs
2020-08-25 18:53:35 -07:00

53 lines
1.7 KiB
C#

/***************************************************************************
* Notoriety.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
namespace Server
{
public delegate int NotorietyHandler(Mobile source, Mobile target);
public static class Notoriety
{
public const int Innocent = 1;
public const int Ally = 2;
public const int CanBeAttacked = 3;
public const int Criminal = 4;
public const int Enemy = 5;
public const int Murderer = 6;
public const int Invulnerable = 7;
public static NotorietyHandler Handler { get; set; }
public static int[] Hues { get; set; } =
{
0x000,
0x059,
0x03F,
0x3B2,
0x3B2,
0x090,
0x022,
0x035
};
public static int GetHue(int noto) => noto < 0 || noto >= Hues.Length ? 0 : Hues[noto];
public static int Compute(Mobile source, Mobile target) => Handler?.Invoke(source, target) ?? CanBeAttacked;
}
}