ModernUO/Scripts/Items/Skill Items/Magical/Runebook.cs
daedalus 95de3595cd - You can't anymore place castles or keeps in Malas facet
(http://www.runuo.com/bugs/index.php?cmd=view&id=38)

- Unfilled commodity deeds now carry the etching "Unfilled"
(http://www.runuo.com/bugs/index.php?cmd=view&id=40)

- Empty scrolls can be deeded in a commodity deed
(http://www.uodemise.com/discussion/showthread.php?t=127485)

- Dying tubs, if locked down, can allow security level choices
(http://www.uodemise.com/discussion/showthread.php?t=128546)

- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)
(http://www.uodemise.com/discussion/showthread.php?t=122733)

- Wooden Footlockers now show the correct container gump
(http://www.uodemise.com/discussion/showthread.php?t=126452)

- Changes to Interior Decorator (still not includes the fix to turn paragon chests):
--> single item addons can be raised/lowered
--> the gump stays visible until target is cancelled
--> target won't be cancelled automatically when the decorator is used on a target
(http://www.uodemise.com/discussion/showthread.php?t=126668)

- Doom Lever Puzzle item list changed to generics
(http://www.uodemise.com/discussion/showthread.php?t=130396)

- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.
(http://www.uodemise.com/discussion/showthread.php?t=116542)

- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI
(http://www.runuo.com/bugs/index.php?cmd=view&id=90)
(http://www.runuo.com/bugs/index.php?cmd=view&id=113)

- You can't anymore discord NPC vendors
(http://www.runuo.com/bugs/index.php?cmd=view&id=33)

- Removing a rune from runebook won't change the default rune set
(http://www.runuo.com/bugs/index.php?cmd=view&id=41)

- Various runebook security changes (see link for the list)
(http://www.runuo.com/bugs/index.php?cmd=view&id=39)

- You can't use the Sacrifice virtue while hidden
(http://www.runuo.com/bugs/index.php?cmd=view&id=42)

- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)
(http://www.uodemise.com/discussion/showthread.php?t=123805)

- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)
(http://www.runuo.com/bugs/index.php?cmd=view&id=43)

- Word of Death changes:
--> the "pitful damage" is much powerful now
--> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage
--> the damage is influenced by SDI
(http://www.runuo.com/bugs/index.php?cmd=view&id=36)

- Teleporters generated by [telgen got corrected for the Wrong dungeon
(http://www.runuo.com/bugs/index.php?cmd=view&id=34)
2009-11-09 19:29:19 +00:00

496 lines
No EOL
10 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Multis;
using Server.Engines.Craft;
using Server.ContextMenus;
namespace Server.Items
{
public class Runebook : Item, ISecurable, ICraftable
{
public static readonly TimeSpan UseDelay = TimeSpan.FromSeconds( 7.0 );
private List<RunebookEntry> m_Entries;
private string m_Description;
private int m_CurCharges, m_MaxCharges;
private int m_DefaultIndex;
private SecureLevel m_Level;
private Mobile m_Crafter;
private DateTime m_NextUse;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextUse
{
get{ return m_NextUse; }
set{ m_NextUse = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Crafter
{
get{ return m_Crafter; }
set{ m_Crafter = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get{ return m_Level; }
set{ m_Level = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public string Description
{
get
{
return m_Description;
}
set
{
m_Description = value;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurCharges
{
get
{
return m_CurCharges;
}
set
{
m_CurCharges = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int MaxCharges
{
get
{
return m_MaxCharges;
}
set
{
m_MaxCharges = value;
}
}
public override int LabelNumber{ get{ return 1041267; } } // runebook
[Constructable]
public Runebook( int maxCharges ) : base( Core.AOS ? 0x22C5 : 0xEFA )
{
Weight = (Core.SE ? 1.0 : 3.0);
LootType = LootType.Blessed;
Hue = 0x461;
Layer = (Core.AOS ? Layer.Invalid : Layer.OneHanded);
m_Entries = new List<RunebookEntry>();
m_MaxCharges = maxCharges;
m_DefaultIndex = -1;
m_Level = SecureLevel.CoOwners;
}
[Constructable]
public Runebook() : this( Core.SE ? 12 : 6 )
{
}
public List<RunebookEntry> Entries
{
get
{
return m_Entries;
}
}
public RunebookEntry Default
{
get
{
if ( m_DefaultIndex >= 0 && m_DefaultIndex < m_Entries.Count )
return m_Entries[m_DefaultIndex];
return null;
}
set
{
if ( value == null )
m_DefaultIndex = -1;
else
m_DefaultIndex = m_Entries.IndexOf( value );
}
}
public Runebook( Serial serial ) : base( serial )
{
}
public override bool AllowEquipedCast( Mobile from )
{
return true;
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
SetSecureLevelEntry.AddTo( from, this, list );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 );
writer.Write( m_Crafter );
writer.Write( (int) m_Level );
writer.Write( m_Entries.Count );
for ( int i = 0; i < m_Entries.Count; ++i )
m_Entries[i].Serialize( writer );
writer.Write( m_Description );
writer.Write( m_CurCharges );
writer.Write( m_MaxCharges );
writer.Write( m_DefaultIndex );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
if( Core.SE && Weight == 3.0 )
Weight = 1.0;
int version = reader.ReadInt();
switch ( version )
{
case 2:
{
m_Crafter = reader.ReadMobile();
goto case 1;
}
case 1:
{
m_Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
int count = reader.ReadInt();
m_Entries = new List<RunebookEntry>( count );
for ( int i = 0; i < count; ++i )
m_Entries.Add( new RunebookEntry( reader ) );
m_Description = reader.ReadString();
m_CurCharges = reader.ReadInt();
m_MaxCharges = reader.ReadInt();
m_DefaultIndex = reader.ReadInt();
break;
}
}
}
public void DropRune( Mobile from, RunebookEntry e, int index )
{
if ( m_DefaultIndex > index )
m_DefaultIndex -= 1;
else if ( m_DefaultIndex == index )
m_DefaultIndex = -1;
m_Entries.RemoveAt( index );
RecallRune rune = new RecallRune();
rune.Target = e.Location;
rune.TargetMap = e.Map;
rune.Description = e.Description;
rune.House = e.House;
rune.Marked = true;
from.AddToBackpack( rune );
from.SendLocalizedMessage( 502421 ); // You have removed the rune.
}
public bool IsOpen( Mobile toCheck )
{
NetState ns = toCheck.NetState;
if ( ns != null ) {
foreach ( Gump gump in ns.Gumps ) {
RunebookGump bookGump = gump as RunebookGump;
if ( bookGump != null && bookGump.Book == this ) {
return true;
}
}
}
return false;
}
public override bool DisplayLootType{ get{ return Core.AOS; } }
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_Crafter != null )
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
if ( m_Description != null && m_Description.Length > 0 )
list.Add( m_Description );
}
public override void OnSingleClick( Mobile from )
{
if ( m_Description != null && m_Description.Length > 0 )
LabelTo( from, m_Description );
base.OnSingleClick( from );
if ( m_Crafter != null )
LabelTo( from, 1050043, m_Crafter.Name );
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( GetWorldLocation(), (Core.ML ? 3 : 1) ) && CheckAccess( from ) )
{
if ( DateTime.Now < NextUse )
{
from.SendLocalizedMessage( 502406 ); // This book needs time to recharge.
return;
}
from.CloseGump( typeof( RunebookGump ) );
from.SendGump( new RunebookGump( from, this ) );
}
}
public virtual void OnTravel()
{
NextUse = DateTime.Now + UseDelay;
}
public override void OnAfterDuped( Item newItem )
{
Runebook book = newItem as Runebook;
if ( book == null )
return;
book.m_Entries = new List<RunebookEntry>();
for ( int i = 0; i < m_Entries.Count; i++ )
{
RunebookEntry entry = m_Entries[i];
book.m_Entries.Add( new RunebookEntry( entry.Location, entry.Map, entry.Description, entry.House ) );
}
}
public bool CheckAccess( Mobile m )
{
if ( !IsLockedDown || m.AccessLevel >= AccessLevel.GameMaster )
return true;
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && house.IsAosRules && (house.Public ? house.IsBanned( m ) : !house.HasAccess( m )) )
return false;
return ( house != null && house.HasSecureAccess( m, m_Level ) );
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
if ( dropped is RecallRune )
{
if ( IsLockedDown && from.AccessLevel < AccessLevel.GameMaster )
{
from.SendLocalizedMessage( 502413, null, 0x35 ); // That cannot be done while the book is locked down.
}
else if ( IsOpen( from ) )
{
from.SendLocalizedMessage( 1005571 ); // You cannot place objects in the book while viewing the contents.
}
else if ( m_Entries.Count < 16 )
{
RecallRune rune = (RecallRune)dropped;
if ( rune.Marked && rune.TargetMap != null )
{
m_Entries.Add( new RunebookEntry( rune.Target, rune.TargetMap, rune.Description, rune.House ) );
dropped.Delete();
from.Send( new PlaySound( 0x42, GetWorldLocation() ) );
string desc = rune.Description;
if ( desc == null || (desc = desc.Trim()).Length == 0 )
desc = "(indescript)";
from.SendMessage( desc );
return true;
}
else
{
from.SendLocalizedMessage( 502409 ); // This rune does not have a marked location.
}
}
else
{
from.SendLocalizedMessage( 502401 ); // This runebook is full.
}
}
else if ( dropped is RecallScroll )
{
if ( m_CurCharges < m_MaxCharges )
{
from.Send( new PlaySound( 0x249, GetWorldLocation() ) );
int amount = dropped.Amount;
if ( amount > (m_MaxCharges - m_CurCharges) )
{
dropped.Consume( m_MaxCharges - m_CurCharges );
m_CurCharges = m_MaxCharges;
}
else
{
m_CurCharges += amount;
dropped.Delete();
return true;
}
}
else
{
from.SendLocalizedMessage( 502410 ); // This book already has the maximum amount of charges.
}
}
return false;
}
#region ICraftable Members
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
int charges = 5 + quality + (int)(from.Skills[SkillName.Inscribe].Value / 30);
if ( charges > 10 )
charges = 10;
MaxCharges = (Core.SE ? charges * 2 : charges);
if ( makersMark )
Crafter = from;
return quality;
}
#endregion
}
public class RunebookEntry
{
private Point3D m_Location;
private Map m_Map;
private string m_Description;
private BaseHouse m_House;
public Point3D Location
{
get{ return m_Location; }
}
public Map Map
{
get{ return m_Map; }
}
public string Description
{
get{ return m_Description; }
}
public BaseHouse House
{
get{ return m_House; }
}
public RunebookEntry( Point3D loc, Map map, string desc, BaseHouse house )
{
m_Location = loc;
m_Map = map;
m_Description = desc;
m_House = house;
}
public RunebookEntry( GenericReader reader )
{
int version = reader.ReadByte();
switch ( version )
{
case 1:
{
m_House = reader.ReadItem() as BaseHouse;
goto case 0;
}
case 0:
{
m_Location = reader.ReadPoint3D();
m_Map = reader.ReadMap();
m_Description = reader.ReadString();
break;
}
}
}
public void Serialize( GenericWriter writer )
{
if ( m_House != null && !m_House.Deleted )
{
writer.Write( (byte) 1 ); // version
writer.Write( m_House );
}
else
{
writer.Write( (byte) 0 ); // version
}
writer.Write( m_Location );
writer.Write( m_Map );
writer.Write( m_Description );
}
}
}