ModernUO/Scripts/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs
daedalus 95de3595cd - You can't anymore place castles or keeps in Malas facet
(http://www.runuo.com/bugs/index.php?cmd=view&id=38)

- Unfilled commodity deeds now carry the etching "Unfilled"
(http://www.runuo.com/bugs/index.php?cmd=view&id=40)

- Empty scrolls can be deeded in a commodity deed
(http://www.uodemise.com/discussion/showthread.php?t=127485)

- Dying tubs, if locked down, can allow security level choices
(http://www.uodemise.com/discussion/showthread.php?t=128546)

- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)
(http://www.uodemise.com/discussion/showthread.php?t=122733)

- Wooden Footlockers now show the correct container gump
(http://www.uodemise.com/discussion/showthread.php?t=126452)

- Changes to Interior Decorator (still not includes the fix to turn paragon chests):
--> single item addons can be raised/lowered
--> the gump stays visible until target is cancelled
--> target won't be cancelled automatically when the decorator is used on a target
(http://www.uodemise.com/discussion/showthread.php?t=126668)

- Doom Lever Puzzle item list changed to generics
(http://www.uodemise.com/discussion/showthread.php?t=130396)

- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.
(http://www.uodemise.com/discussion/showthread.php?t=116542)

- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI
(http://www.runuo.com/bugs/index.php?cmd=view&id=90)
(http://www.runuo.com/bugs/index.php?cmd=view&id=113)

- You can't anymore discord NPC vendors
(http://www.runuo.com/bugs/index.php?cmd=view&id=33)

- Removing a rune from runebook won't change the default rune set
(http://www.runuo.com/bugs/index.php?cmd=view&id=41)

- Various runebook security changes (see link for the list)
(http://www.runuo.com/bugs/index.php?cmd=view&id=39)

- You can't use the Sacrifice virtue while hidden
(http://www.runuo.com/bugs/index.php?cmd=view&id=42)

- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)
(http://www.uodemise.com/discussion/showthread.php?t=123805)

- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)
(http://www.runuo.com/bugs/index.php?cmd=view&id=43)

- Word of Death changes:
--> the "pitful damage" is much powerful now
--> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage
--> the damage is influenced by SDI
(http://www.runuo.com/bugs/index.php?cmd=view&id=36)

- Teleporters generated by [telgen got corrected for the Wrong dungeon
(http://www.runuo.com/bugs/index.php?cmd=view&id=34)
2009-11-09 19:29:19 +00:00

132 lines
No EOL
3.1 KiB
C#

using System;
using Server;
using Server.Items;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName( "an energy vortex corpse" )]
public class EnergyVortex : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Summoned; } }
public override bool AlwaysMurderer{ get{ return true; } } // Or Llama vortices will appear gray.
public override double DispelDifficulty { get { return 80.0; } }
public override double DispelFocus { get { return 20.0; } }
public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
{
return ( m.Int + m.Skills[SkillName.Magery].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 );
}
[Constructable]
public EnergyVortex()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an energy vortex";
if( Core.SE && 0.02 > Utility.RandomDouble() ) // Tested on OSI, but is this right? Who knows.
{
// Llama vortex!
Body = 0xDC;
Hue = 0x76;
}
else
{
Body = 164;
}
SetStr( 200 );
SetDex( 200 );
SetInt( 100 );
SetHits( ( Core.SE ) ? 140 : 70 );
SetStam( 250 );
SetMana( 0 );
SetDamage( 14, 17 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Energy, 100 );
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 90, 100 );
SetSkill( SkillName.MagicResist, 99.9 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 120.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = ( Core.SE ) ? 2 : 1;
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override int GetAngerSound()
{
return 0x15;
}
public override int GetAttackSound()
{
return 0x28;
}
public override void OnThink()
{
if ( Core.SE && Summoned )
{
ArrayList spirtsOrVortexes = new ArrayList();
foreach ( Mobile m in GetMobilesInRange( 5 ) )
{
if ( m is EnergyVortex || m is BladeSpirits )
{
if ( ( (BaseCreature) m ).Summoned )
spirtsOrVortexes.Add( m );
}
}
while ( spirtsOrVortexes.Count > 6 )
{
int index = Utility.Random( spirtsOrVortexes.Count );
//TODO: Confim if it's the dispel with all the pretty effects or just a Deletion of it.
Dispel( ( (Mobile) spirtsOrVortexes[index] ) );
spirtsOrVortexes.RemoveAt( index );
}
}
base.OnThink();
}
public EnergyVortex( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 263 )
BaseSoundID = 0;
}
}
}