ModernUO/Scripts/Mobiles/Vendors/SBInfo/SBMage.cs
daedalus 95de3595cd - You can't anymore place castles or keeps in Malas facet
(http://www.runuo.com/bugs/index.php?cmd=view&id=38)

- Unfilled commodity deeds now carry the etching "Unfilled"
(http://www.runuo.com/bugs/index.php?cmd=view&id=40)

- Empty scrolls can be deeded in a commodity deed
(http://www.uodemise.com/discussion/showthread.php?t=127485)

- Dying tubs, if locked down, can allow security level choices
(http://www.uodemise.com/discussion/showthread.php?t=128546)

- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)
(http://www.uodemise.com/discussion/showthread.php?t=122733)

- Wooden Footlockers now show the correct container gump
(http://www.uodemise.com/discussion/showthread.php?t=126452)

- Changes to Interior Decorator (still not includes the fix to turn paragon chests):
--> single item addons can be raised/lowered
--> the gump stays visible until target is cancelled
--> target won't be cancelled automatically when the decorator is used on a target
(http://www.uodemise.com/discussion/showthread.php?t=126668)

- Doom Lever Puzzle item list changed to generics
(http://www.uodemise.com/discussion/showthread.php?t=130396)

- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.
(http://www.uodemise.com/discussion/showthread.php?t=116542)

- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI
(http://www.runuo.com/bugs/index.php?cmd=view&id=90)
(http://www.runuo.com/bugs/index.php?cmd=view&id=113)

- You can't anymore discord NPC vendors
(http://www.runuo.com/bugs/index.php?cmd=view&id=33)

- Removing a rune from runebook won't change the default rune set
(http://www.runuo.com/bugs/index.php?cmd=view&id=41)

- Various runebook security changes (see link for the list)
(http://www.runuo.com/bugs/index.php?cmd=view&id=39)

- You can't use the Sacrifice virtue while hidden
(http://www.runuo.com/bugs/index.php?cmd=view&id=42)

- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)
(http://www.uodemise.com/discussion/showthread.php?t=123805)

- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)
(http://www.runuo.com/bugs/index.php?cmd=view&id=43)

- Word of Death changes:
--> the "pitful damage" is much powerful now
--> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage
--> the damage is influenced by SDI
(http://www.runuo.com/bugs/index.php?cmd=view&id=36)

- Teleporters generated by [telgen got corrected for the Wrong dungeon
(http://www.runuo.com/bugs/index.php?cmd=view&id=34)
2009-11-09 19:29:19 +00:00

127 lines
No EOL
4.5 KiB
C#

using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
public class SBMage : SBInfo
{
private ArrayList m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBMage()
{
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override ArrayList BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : ArrayList
{
public InternalBuyInfo()
{
Add( new GenericBuyInfo( typeof( Spellbook ), 18, 10, 0xEFA, 0 ) );
if ( Core.AOS )
Add( new GenericBuyInfo( typeof( NecromancerSpellbook ), 115, 10, 0x2253, 0 ) );
Add( new GenericBuyInfo( typeof( ScribesPen ), 8, 10, 0xFBF, 0 ) );
Add( new GenericBuyInfo( typeof( BlankScroll ), 5, 20, 0x0E34, 0 ) );
Add( new GenericBuyInfo( "1041072", typeof( MagicWizardsHat ), 11, 10, 0x1718, Utility.RandomDyedHue() ) );
Add( new GenericBuyInfo( typeof( RecallRune ), 15, 10, 0x1F14, 0 ) );
Add( new GenericBuyInfo( typeof( RefreshPotion ), 15, 10, 0xF0B, 0 ) );
Add( new GenericBuyInfo( typeof( AgilityPotion ), 15, 10, 0xF08, 0 ) );
Add( new GenericBuyInfo( typeof( NightSightPotion ), 15, 10, 0xF06, 0 ) );
Add( new GenericBuyInfo( typeof( LesserHealPotion ), 15, 10, 0xF0C, 0 ) );
Add( new GenericBuyInfo( typeof( StrengthPotion ), 15, 10, 0xF09, 0 ) );
Add( new GenericBuyInfo( typeof( LesserPoisonPotion ), 15, 10, 0xF0A, 0 ) );
Add( new GenericBuyInfo( typeof( LesserCurePotion ), 15, 10, 0xF07, 0 ) );
Add( new GenericBuyInfo( typeof( LesserExplosionPotion ), 21, 10, 0xF0D, 0 ) );
Add( new GenericBuyInfo( typeof( BlackPearl ), 5, 20, 0xF7A, 0 ) );
Add( new GenericBuyInfo( typeof( Bloodmoss ), 5, 20, 0xF7B, 0 ) );
Add( new GenericBuyInfo( typeof( Garlic ), 3, 20, 0xF84, 0 ) );
Add( new GenericBuyInfo( typeof( Ginseng ), 3, 20, 0xF85, 0 ) );
Add( new GenericBuyInfo( typeof( MandrakeRoot ), 3, 20, 0xF86, 0 ) );
Add( new GenericBuyInfo( typeof( Nightshade ), 3, 20, 0xF88, 0 ) );
Add( new GenericBuyInfo( typeof( SpidersSilk ), 3, 20, 0xF8D, 0 ) );
Add( new GenericBuyInfo( typeof( SulfurousAsh ), 3, 20, 0xF8C, 0 ) );
if ( Core.AOS )
{
Add( new GenericBuyInfo( typeof( BatWing ), 3, 999, 0xF78, 0 ) );
Add( new GenericBuyInfo( typeof( DaemonBlood ), 6, 999, 0xF7D, 0 ) );
Add( new GenericBuyInfo( typeof( PigIron ), 5, 999, 0xF8A, 0 ) );
Add( new GenericBuyInfo( typeof( NoxCrystal ), 6, 999, 0xF8E, 0 ) );
Add( new GenericBuyInfo( typeof( GraveDust ), 3, 999, 0xF8F, 0 ) );
}
Type[] types = Loot.RegularScrollTypes;
int circles = 3;
for ( int i = 0; i < circles*8 && i < types.Length; ++i )
{
int itemID = 0x1F2E + i;
if ( i == 6 )
itemID = 0x1F2D;
else if ( i > 6 )
--itemID;
Add( new GenericBuyInfo( types[i], 12 + ((i / 8) * 10), 20, itemID, 0 ) );
}
}
}
public class InternalSellInfo : GenericSellInfo
{
public InternalSellInfo()
{
Add( typeof( WizardsHat ), 15 );
Add( typeof( BlackPearl ), 3 );
Add( typeof( Bloodmoss ),4 );
Add( typeof( MandrakeRoot ), 2 );
Add( typeof( Garlic ), 2 );
Add( typeof( Ginseng ), 2 );
Add( typeof( Nightshade ), 2 );
Add( typeof( SpidersSilk ), 2 );
Add( typeof( SulfurousAsh ), 2 );
Add( typeof( RecallRune ), 13 );
Add( typeof( Spellbook ), 25 );
Type[] types = Loot.RegularScrollTypes;
for ( int i = 0; i < types.Length; ++i )
Add(types[i], i + 3 + (i / 4)); // This is NOT 100% OSI accurate. Two spells per circle will be off by 1gp, as OSI's math is slightly different.
if ( Core.SE )
{
Add( typeof( ExorcismScroll ), 1 );
Add( typeof( AnimateDeadScroll ), 26 );
Add( typeof( BloodOathScroll ), 26 );
Add( typeof( CorpseSkinScroll ), 26 );
Add( typeof( CurseWeaponScroll ), 26 );
Add( typeof( EvilOmenScroll ), 26 );
Add( typeof( PainSpikeScroll ), 26 );
Add( typeof( SummonFamiliarScroll ), 26 );
Add( typeof( HorrificBeastScroll ), 27 );
Add( typeof( MindRotScroll ), 39 );
Add( typeof( PoisonStrikeScroll ), 39 );
Add( typeof( WraithFormScroll ), 51 );
Add( typeof( LichFormScroll ), 64 );
Add( typeof( StrangleScroll ), 64 );
Add( typeof( WitherScroll ), 64 );
Add( typeof( VampiricEmbraceScroll ), 101 );
Add( typeof( VengefulSpiritScroll ), 114 );
}
}
}
}
}