(http://www.runuo.com/bugs/index.php?cmd=view&id=38) - Unfilled commodity deeds now carry the etching "Unfilled" (http://www.runuo.com/bugs/index.php?cmd=view&id=40) - Empty scrolls can be deeded in a commodity deed (http://www.uodemise.com/discussion/showthread.php?t=127485) - Dying tubs, if locked down, can allow security level choices (http://www.uodemise.com/discussion/showthread.php?t=128546) - Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90) (http://www.uodemise.com/discussion/showthread.php?t=122733) - Wooden Footlockers now show the correct container gump (http://www.uodemise.com/discussion/showthread.php?t=126452) - Changes to Interior Decorator (still not includes the fix to turn paragon chests): --> single item addons can be raised/lowered --> the gump stays visible until target is cancelled --> target won't be cancelled automatically when the decorator is used on a target (http://www.uodemise.com/discussion/showthread.php?t=126668) - Doom Lever Puzzle item list changed to generics (http://www.uodemise.com/discussion/showthread.php?t=130396) - Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required. (http://www.uodemise.com/discussion/showthread.php?t=116542) - Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI (http://www.runuo.com/bugs/index.php?cmd=view&id=90) (http://www.runuo.com/bugs/index.php?cmd=view&id=113) - You can't anymore discord NPC vendors (http://www.runuo.com/bugs/index.php?cmd=view&id=33) - Removing a rune from runebook won't change the default rune set (http://www.runuo.com/bugs/index.php?cmd=view&id=41) - Various runebook security changes (see link for the list) (http://www.runuo.com/bugs/index.php?cmd=view&id=39) - You can't use the Sacrifice virtue while hidden (http://www.runuo.com/bugs/index.php?cmd=view&id=42) - Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays) (http://www.uodemise.com/discussion/showthread.php?t=123805) - Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak) (http://www.runuo.com/bugs/index.php?cmd=view&id=43) - Word of Death changes: --> the "pitful damage" is much powerful now --> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage --> the damage is influenced by SDI (http://www.runuo.com/bugs/index.php?cmd=view&id=36) - Teleporters generated by [telgen got corrected for the Wrong dungeon (http://www.runuo.com/bugs/index.php?cmd=view&id=34)
96 lines
No EOL
2.5 KiB
C#
96 lines
No EOL
2.5 KiB
C#
using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Spellweaving
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{
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public class WordOfDeathSpell : ArcanistSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Word of Death", "Nyraxle",
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-1
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 3.5 ); } }
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public override double RequiredSkill { get { return 80.0; } }
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public override int RequiredMana { get { return 50; } }
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public WordOfDeathSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if( CheckHSequence( m ) )
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{
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Point3D loc = m.Location;
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loc.Z += 50;
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m.PlaySound( 0x211 );
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m.FixedParticles( 0x3779, 1, 30, 0x26EC, 0x3, 0x3, EffectLayer.Waist );
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Effects.SendMovingParticles( new Entity( Serial.Zero, loc, m.Map ), new Entity( Serial.Zero, m.Location, m.Map ), 0xF5F, 1, 0, true, false, 0x21, 0x3F, 0x251D, 0, 0, EffectLayer.Head, 0 );
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double percentage = 0.05 * FocusLevel;
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int damage;
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if( !m.Player && (((double)m.Hits / (double)m.HitsMax) < percentage ))
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{
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damage = 300;
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}
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else
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{
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int minDamage = (int)Caster.Skills.Spellweaving.Value / 5;
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int maxDamage = (int)Caster.Skills.Spellweaving.Value / 3;
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damage = Utility.RandomMinMax(minDamage, maxDamage);
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int damageBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage );
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if (m.Player && damageBonus > 15)
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damageBonus = 15;
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damage *= damageBonus + 100;
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damage /= 100;
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}
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int[] types = new int[4];
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types[Utility.Random( types.Length )] = 100;
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SpellHelper.Damage( this, m, damage, 0, types[0], types[1], types[2], types[3] ); //Chaos damage. Random elemental damage
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private WordOfDeathSpell m_Owner;
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public InternalTarget( WordOfDeathSpell owner ) : base( 10, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile m, object o )
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{
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if( o is Mobile )
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{
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m_Owner.Target( (Mobile)o );
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}
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}
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protected override void OnTargetFinish( Mobile m )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |