ModernUO/Projects/Scripts/Engines/MLQuests/Items/PrismaticAmber.cs
2019-12-30 12:16:35 -08:00

73 lines
No EOL
1.5 KiB
C#

namespace Server.Items
{
public class PrismaticAmber : Amber
{
[Constructible]
public PrismaticAmber()
{
}
public PrismaticAmber(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1075299; // Prismatic Amber
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
list.Add(1075269); // Destroyed when dropped
}
public override bool DropToWorld(Mobile from, Point3D p)
{
bool ret = base.DropToWorld(from, p);
if (ret)
DestroyItem(from);
return ret;
}
public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
{
bool ret = base.DropToMobile(from, target, p);
if (ret)
DestroyItem(from);
return ret;
}
public override bool DropToItem(Mobile from, Item target, Point3D p)
{
bool ret = base.DropToItem(from, target, p);
if (ret && Parent != from.Backpack)
DestroyItem(from);
return ret;
}
public virtual void DestroyItem(Mobile from)
{
from.SendLocalizedMessage(500424); // You destroyed the item.
Delete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}