ModernUO/Projects/Scripts/Holiday Stuff/Halloween/2012/Engines/PlayerZombies.cs
2020-04-26 00:16:02 -07:00

262 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Events.Halloween;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Events
{
public class HalloweenHauntings
{
public static Dictionary<PlayerMobile, ZombieSkeleton> ReAnimated { get; set; }
private static Timer m_Timer;
private static Timer m_ClearTimer;
private static int m_TotalZombieLimit;
private static int m_DeathQueueLimit;
private static int m_QueueDelaySeconds;
private static int m_QueueClearIntervalSeconds;
private static List<PlayerMobile> m_DeathQueue;
private static readonly Rectangle2D[] m_Cemetaries = {
new Rectangle2D(1272, 3712, 30, 20), // Jhelom
new Rectangle2D(1337, 1444, 48, 52), // Britain
new Rectangle2D(2424, 1098, 20, 28), // Trinsic
new Rectangle2D(2728, 840, 54, 54), // Vesper
new Rectangle2D(4528, 1314, 20, 28), // Moonglow
new Rectangle2D(712, 1104, 30, 22), // Yew
new Rectangle2D(5824, 1464, 22, 6), // Fire Dungeon
new Rectangle2D(5224, 3655, 14, 5), // T2A
new Rectangle2D(1272, 3712, 20, 30), // Jhelom
new Rectangle2D(1337, 1444, 52, 48), // Britain
new Rectangle2D(2424, 1098, 28, 20), // Trinsic
new Rectangle2D(2728, 840, 54, 54), // Vesper
new Rectangle2D(4528, 1314, 28, 20), // Moonglow
new Rectangle2D(712, 1104, 22, 30), // Yew
new Rectangle2D(5824, 1464, 6, 22), // Fire Dungeon
new Rectangle2D(5224, 3655, 5, 14) // T2A
};
public static void Initialize()
{
m_TotalZombieLimit = 200;
m_DeathQueueLimit = 200;
m_QueueDelaySeconds = 120;
m_QueueClearIntervalSeconds = 1800;
DateTime today = DateTime.UtcNow;
TimeSpan tick = TimeSpan.FromSeconds(m_QueueDelaySeconds);
TimeSpan clear = TimeSpan.FromSeconds(m_QueueClearIntervalSeconds);
ReAnimated = new Dictionary<PlayerMobile, ZombieSkeleton>();
m_DeathQueue = new List<PlayerMobile>();
if (today >= HolidaySettings.StartHalloween && today <= HolidaySettings.FinishHalloween)
{
m_Timer = Timer.DelayCall(tick, tick, Timer_Callback);
m_ClearTimer = Timer.DelayCall(clear, clear, Clear_Callback);
EventSink.PlayerDeath += EventSink_PlayerDeath;
}
}
public static void EventSink_PlayerDeath(Mobile m)
{
if (m is PlayerMobile pm && !pm.Deleted && m_Timer.Running && !m_DeathQueue.Contains(pm) && m_DeathQueue.Count < m_DeathQueueLimit)
m_DeathQueue.Add(pm);
}
private static void Clear_Callback()
{
ReAnimated.Clear();
m_DeathQueue.Clear();
if (DateTime.UtcNow <= HolidaySettings.FinishHalloween) m_ClearTimer.Stop();
}
private static void Timer_Callback()
{
PlayerMobile player = null;
if (DateTime.UtcNow <= HolidaySettings.FinishHalloween)
{
for (int index = 0; m_DeathQueue.Count > 0 && index < m_DeathQueue.Count; index++)
if (!ReAnimated.ContainsKey(m_DeathQueue[index]))
{
player = m_DeathQueue[index];
break;
}
if (player?.Deleted == false && ReAnimated.Count < m_TotalZombieLimit)
{
Map map = Utility.RandomBool() ? Map.Trammel : Map.Felucca;
Point3D home = GetRandomPointInRect(m_Cemetaries[Utility.Random(m_Cemetaries.Length)], map);
if (map.CanSpawnMobile(home))
{
ZombieSkeleton zombieskel = new ZombieSkeleton(player);
ReAnimated.Add(player, zombieskel);
zombieskel.Home = home;
zombieskel.RangeHome = 10;
zombieskel.MoveToWorld(home, map);
m_DeathQueue.Remove(player);
}
}
}
else
{
m_Timer.Stop();
}
}
private static Point3D GetRandomPointInRect(Rectangle2D rect, Map map)
{
int x = Utility.Random(rect.X, rect.Width);
int y = Utility.Random(rect.Y, rect.Height);
return new Point3D(x, y, map.GetAverageZ(x, y));
}
}
public class PlayerBones : BaseContainer
{
[Constructible]
public PlayerBones(string name)
: base(Utility.RandomMinMax(0x0ECA, 0x0ED2))
{
Name = $"{name}'s bones";
Hue = Utility.Random(10) switch
{
0 => 0xa09,
1 => 0xa93,
2 => 0xa47,
_ => Hue
};
}
public PlayerBones(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ZombieSkeleton : BaseCreature
{
public override string CorpseName => "a rotting corpse";
private static readonly string m_Name = "Zombie Skeleton";
private PlayerMobile m_DeadPlayer;
public ZombieSkeleton(PlayerMobile player = null)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
m_DeadPlayer = player;
Name = player != null ? $"{player.Name}'s {m_Name}" : m_Name;
Body = 0x93;
BaseSoundID = 0x1c3;
SetStr(500);
SetDex(500);
SetInt(500);
SetHits(2500);
SetMana(500);
SetStam(500);
SetDamage(8, 18);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Fire, 50);
SetResistance(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 50);
SetResistance(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Poison, 50);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 95.1, 100);
SetSkill(SkillName.Wrestling, 85.1, 95);
Fame = 1000;
Karma = -1000;
VirtualArmor = 18;
}
public override void GenerateLoot()
{
switch (Utility.Random(10))
{
case 0: PackItem(new LeftArm()); break;
case 1: PackItem(new RightArm()); break;
case 2: PackItem(new Torso()); break;
case 3: PackItem(new Bone()); break;
case 4: PackItem(new RibCage()); break;
case 5:
if (m_DeadPlayer?.Deleted == false) PackItem(new PlayerBones(m_DeadPlayer.Name));
break;
}
AddLoot(LootPack.Meager);
}
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Regular;
public ZombieSkeleton(Serial serial)
: base(serial)
{
}
public override void OnDelete()
{
if (HalloweenHauntings.ReAnimated != null)
if (m_DeadPlayer?.Deleted == false)
if (HalloweenHauntings.ReAnimated.ContainsKey(m_DeadPlayer))
HalloweenHauntings.ReAnimated.Remove(m_DeadPlayer);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.WriteMobile(m_DeadPlayer);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_DeadPlayer = reader.ReadMobile<PlayerMobile>();
}
}
}