ModernUO/Projects/Scripts/Items/Armor/Leather/LeatherChest.cs
2019-12-30 12:16:35 -08:00

47 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
[Flippable(0x13cc, 0x13d3)]
public class LeatherChest : BaseArmor
{
[Constructible]
public LeatherChest() : base(0x13CC) => Weight = 6.0;
public LeatherChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override int AosStrReq => 25;
public override int OldStrReq => 15;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 6.0;
}
}
}