ModernUO/Projects/Scripts/Items/Games/Mahjong/MahjongTile.cs
2020-04-26 00:16:02 -07:00

88 lines
No EOL
2.6 KiB
C#

namespace Server.Engines.Mahjong
{
public class MahjongTile
{
protected Point2D m_Position;
public MahjongTile(MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel,
MahjongPieceDirection direction, bool flipped)
{
Game = game;
Number = number;
Value = value;
m_Position = position;
StackLevel = stackLevel;
Direction = direction;
Flipped = flipped;
}
public MahjongTile(MahjongGame game, IGenericReader reader)
{
Game = game;
int version = reader.ReadInt();
Number = reader.ReadInt();
Value = (MahjongTileType)reader.ReadInt();
m_Position = reader.ReadPoint2D();
StackLevel = reader.ReadInt();
Direction = (MahjongPieceDirection)reader.ReadInt();
Flipped = reader.ReadBool();
}
public MahjongGame Game { get; }
public int Number { get; }
public MahjongTileType Value { get; }
public Point2D Position => m_Position;
public int StackLevel { get; private set; }
public MahjongPieceDirection Direction { get; private set; }
public bool Flipped { get; private set; }
public MahjongPieceDim Dimensions => GetDimensions(m_Position, Direction);
public bool IsMovable => Game.GetStackLevel(Dimensions) <= StackLevel;
public static MahjongPieceDim GetDimensions(Point2D position, MahjongPieceDirection direction)
{
if (direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down)
return new MahjongPieceDim(position, 20, 30);
return new MahjongPieceDim(position, 30, 20);
}
public void Move(Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea)
{
MahjongPieceDim dim = GetDimensions(position, direction);
int curHandArea = Dimensions.GetHandArea();
int newHandArea = dim.GetHandArea();
if (!IsMovable || !dim.IsValid() || (validHandArea >= 0 &&
((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea))))
return;
m_Position = position;
Direction = direction;
StackLevel = -1; // Avoid self interference
StackLevel = Game.GetStackLevel(dim) + 1;
Flipped = flip;
Game.Players.SendTilePacket(this, true, true);
}
public void Save(IGenericWriter writer)
{
writer.Write(0); // version
writer.Write(Number);
writer.Write((int)Value);
writer.Write(m_Position);
writer.Write(StackLevel);
writer.Write((int)Direction);
writer.Write(Flipped);
}
}
}