ModernUO/Projects/Scripts/Items/Skill Items/Tools/RunicHammer.cs
2019-12-30 12:16:35 -08:00

77 lines
No EOL
1.7 KiB
C#

using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x13E4, 0x13E3)]
public class RunicHammer : BaseRunicTool
{
[Constructible]
public RunicHammer(CraftResource resource) : base(resource, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
[Constructible]
public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
public RunicHammer(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override int LabelNumber
{
get
{
int index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 8)
return 1049019 + index;
return 1045128; // runic smithy hammer
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
int index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 8)
return;
if (!CraftResources.IsStandard(Resource))
{
int num = CraftResources.GetLocalizationNumber(Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(Resource));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}