202 lines
6 KiB
C#
202 lines
6 KiB
C#
using System;
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using Server.Gumps;
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namespace Server.Items
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{
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public class HouseRaffleDeed : Item
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{
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private Mobile m_AwardedTo;
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private Map m_Facet;
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private Point3D m_PlotLocation;
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private HouseRaffleStone m_Stone;
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[Constructible]
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public HouseRaffleDeed(HouseRaffleStone stone = null, Mobile m = null) : base(0x2830)
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{
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m_Stone = stone;
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if (stone != null)
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{
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m_PlotLocation = stone.GetPlotCenter();
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m_Facet = stone.PlotFacet;
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}
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m_AwardedTo = m;
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LootType = LootType.Blessed;
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Hue = 0x501;
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}
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public HouseRaffleDeed(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public HouseRaffleStone Stone
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{
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get => m_Stone;
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set
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{
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m_Stone = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public Point3D PlotLocation
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{
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get => m_PlotLocation;
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set
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{
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m_PlotLocation = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public Map PlotFacet
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{
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get => m_Facet;
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set
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{
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m_Facet = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public Mobile AwardedTo
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{
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get => m_AwardedTo;
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set
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{
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m_AwardedTo = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
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public bool IsExpired => m_Stone?.Deleted != false || m_Stone.IsExpired;
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public override string DefaultName => "a writ of lease";
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public override double DefaultWeight => 1.0;
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public bool ValidLocation() => m_PlotLocation != Point3D.Zero && m_Facet != null && m_Facet != Map.Internal;
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (ValidLocation())
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{
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list.Add(1060658, "location\t{0}",
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HouseRaffleStone.FormatLocation(m_PlotLocation, m_Facet, false)); // ~1_val~: ~2_val~
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list.Add(1060659, "facet\t{0}", m_Facet); // ~1_val~: ~2_val~
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list.Add(1150486); // [Marked Item]
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}
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if (IsExpired)
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list.Add(1150487); // [Expired]
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// list.Add( 1060660, "shard\t{0}", ServerList.ServerName ); // ~1_val~: ~2_val~
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!ValidLocation())
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return;
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if (IsChildOf(from.Backpack))
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{
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from.CloseGump<WritOfLeaseGump>();
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from.SendGump(new WritOfLeaseGump(this));
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(m_Stone);
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writer.Write(m_PlotLocation);
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writer.Write(m_Facet);
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writer.Write(m_AwardedTo);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_Stone = reader.ReadItem<HouseRaffleStone>();
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goto case 0;
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}
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case 0:
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{
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m_PlotLocation = reader.ReadPoint3D();
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m_Facet = reader.ReadMap();
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m_AwardedTo = reader.ReadMobile();
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break;
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}
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}
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}
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private class WritOfLeaseGump : Gump
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{
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public WritOfLeaseGump(HouseRaffleDeed deed) : base(150, 50)
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{
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AddPage(0);
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AddImage(0, 0, 9380);
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AddImage(114, 0, 9381);
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AddImage(171, 0, 9382);
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AddImage(0, 140, 9383);
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AddImage(114, 140, 9384);
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AddImage(171, 140, 9385);
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AddImage(0, 182, 9383);
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AddImage(114, 182, 9384);
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AddImage(171, 182, 9385);
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AddImage(0, 224, 9383);
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AddImage(114, 224, 9384);
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AddImage(171, 224, 9385);
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AddImage(0, 266, 9386);
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AddImage(114, 266, 9387);
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AddImage(171, 266, 9388);
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AddHtmlLocalized(30, 48, 229, 20, 1150484, 200); // WRIT OF LEASE
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AddHtml(28, 75, 231, 280, FormatDescription(deed), false, true);
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}
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private static string FormatDescription(HouseRaffleDeed deed)
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{
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if (deed == null)
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return string.Empty;
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if (deed.IsExpired)
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return
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$"<bodytextblack>This deed once entitled the bearer to build a house on the plot of land located at {HouseRaffleStone.FormatLocation(deed.PlotLocation, deed.PlotFacet, false)} on the {deed.PlotFacet} facet.<br><br>The deed has expired, and now the indicated plot of land is subject to normal house construction rules.<br><br>This deed functions as a recall rune marked for the location of the plot it represents.</bodytextblack>";
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int daysLeft = (int)Math.Ceiling((deed.Stone.Started + deed.Stone.Duration +
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HouseRaffleStone.ExpirationTime - DateTime.UtcNow).TotalDays);
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return
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$"<bodytextblack>This deed entitles the bearer to build a house on the plot of land located at {HouseRaffleStone.FormatLocation(deed.PlotLocation, deed.PlotFacet, false)} on the {deed.PlotFacet} facet.<br><br>The deed will expire after {daysLeft} more day{(daysLeft == 1 ? "" : "s")} have passed, and at that time the right to place a house reverts to normal house construction rules.<br><br>This deed functions as a recall rune marked for the location of the plot it represents.<br><br>To place a house on the deeded plot, you must simply have this deed in your backpack or bank box when using a House Placement Tool there.</bodytextblack>";
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}
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}
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}
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}
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