ModernUO/Projects/Scripts/Items/Weapons/Abilities/Feint.cs
2020-04-26 00:16:02 -07:00

73 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Items
{
/// <summary>
/// Gain a defensive advantage over your primary opponent for a short time.
/// </summary>
public class Feint : WeaponAbility
{
public static Dictionary<Mobile, FeintTimer> Registry { get; } = new Dictionary<Mobile, FeintTimer>();
public override int BaseMana => 30;
public override bool CheckSkills(Mobile from)
{
if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
{
from.SendLocalizedMessage(1063347,
"50"); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
}
return base.CheckSkills(from);
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
return;
if (Registry.TryGetValue(defender, out FeintTimer timer))
{
timer.Stop();
Registry.Remove(defender);
}
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063360); // You baffle your target with a feint!
defender.SendLocalizedMessage(1063361); // You were deceived by an attacker's feint!
attacker.FixedParticles(0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist);
timer = new FeintTimer(defender,
(int)(20.0 + 3.0 * (Math.Max(attacker.Skills.Ninjitsu.Value,
attacker.Skills.Bushido.Value) - 50.0) / 7.0)); // 20-50 % decrease
timer.Start();
Registry.Add(defender, timer);
}
public class FeintTimer : Timer
{
private readonly Mobile m_Defender;
public FeintTimer(Mobile defender, int swingSpeedReduction)
: base(TimeSpan.FromSeconds(6.0))
{
m_Defender = defender;
SwingSpeedReduction = swingSpeedReduction;
Priority = TimerPriority.FiftyMS;
}
public int SwingSpeedReduction { get; }
protected override void OnTick()
{
Registry.Remove(m_Defender);
}
}
}
}