116 lines
3.4 KiB
C#
116 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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/// <summary>
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/// A successful Paralyzing Blow will leave the target stunned, unable to move, attack, or cast spells, for a few seconds.
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/// </summary>
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public class ParalyzingBlow : WeaponAbility
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{
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public static readonly TimeSpan PlayerFreezeDuration = TimeSpan.FromSeconds(3.0);
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public static readonly TimeSpan NPCFreezeDuration = TimeSpan.FromSeconds(6.0);
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public static readonly TimeSpan FreezeDelayDuration = TimeSpan.FromSeconds(8.0);
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private static readonly Dictionary<Mobile, InternalTimer> m_Table = new Dictionary<Mobile, InternalTimer>();
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public override int BaseMana => 30;
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// No longer active in pub21:
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/*public override bool CheckSkills( Mobile from )
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{
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if (!base.CheckSkills( from ))
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return false;
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if (!(from.Weapon is Fists))
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return true;
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Skill skill = from.Skills.Anatomy;
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if (skill?.Base >= 80.0)
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return true;
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from.SendLocalizedMessage( 1061811 ); // You lack the required anatomy skill to perform that attack!
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return false;
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}*/
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public override bool RequiresTactics(Mobile from) => !(from.Weapon is BaseWeapon weapon && weapon.Skill == SkillName.Wrestling);
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public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
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{
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if (defender.Paralyzed)
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{
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attacker.SendLocalizedMessage(1061923); // The target is already frozen.
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return false;
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}
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return true;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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return;
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ClearCurrentAbility(attacker);
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if (IsImmune(defender)) // Intentionally going after Mana consumption
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{
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attacker.SendLocalizedMessage(1070804); // Your target resists paralysis.
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defender.SendLocalizedMessage(1070813); // You resist paralysis.
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return;
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}
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defender.FixedEffect(0x376A, 9, 32);
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defender.PlaySound(0x204);
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attacker.SendLocalizedMessage(1060163); // You deliver a paralyzing blow!
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defender.SendLocalizedMessage(1060164); // The attack has temporarily paralyzed you!
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TimeSpan duration = defender.Player ? PlayerFreezeDuration : NPCFreezeDuration;
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// Treat it as paralyze not as freeze, effect must be removed when damaged.
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defender.Paralyze(duration);
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BeginImmunity(defender, duration + FreezeDelayDuration);
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}
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public static bool IsImmune(Mobile m) => m_Table.ContainsKey(m);
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public static void BeginImmunity(Mobile m, TimeSpan duration)
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{
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if (m_Table.TryGetValue(m, out InternalTimer timer))
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timer?.Stop();
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m_Table[m] = timer = new InternalTimer(m, duration);
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timer.Start();
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}
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public static void EndImmunity(Mobile m)
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{
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if (m_Table.TryGetValue(m, out InternalTimer timer))
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{
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timer?.Stop();
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m_Table.Remove(m);
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}
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Mobile;
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public InternalTimer(Mobile m, TimeSpan duration) : base(duration)
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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EndImmunity(m_Mobile);
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}
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}
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}
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}
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