98 lines
2.9 KiB
C#
98 lines
2.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Server.Items
|
|
{
|
|
/// <summary>
|
|
/// Attack with increased damage with additional damage over time.
|
|
/// </summary>
|
|
public class TalonStrike : WeaponAbility
|
|
{
|
|
private static readonly HashSet<Mobile> m_Table = new HashSet<Mobile>();
|
|
|
|
public override int BaseMana => 30;
|
|
public override double DamageScalar => 1.2;
|
|
|
|
public override bool CheckSkills(Mobile from)
|
|
{
|
|
if (GetSkill(from, SkillName.Ninjitsu) < 50.0)
|
|
{
|
|
from.SendLocalizedMessage(1063352,
|
|
"50"); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
|
|
return false;
|
|
}
|
|
|
|
return base.CheckSkills(from);
|
|
}
|
|
|
|
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
|
{
|
|
if (m_Table.Contains(defender) || !Validate(attacker) || !CheckMana(attacker, true))
|
|
return;
|
|
|
|
ClearCurrentAbility(attacker);
|
|
|
|
attacker.SendLocalizedMessage(1063358); // You deliver a talon strike!
|
|
defender.SendLocalizedMessage(1063359); // Your attacker delivers a talon strike!
|
|
|
|
defender.FixedParticles(0x373A, 1, 17, 0x26BC, 0x662, 0, EffectLayer.Waist);
|
|
|
|
InternalTimer timer = new InternalTimer(defender,
|
|
(int)(10.0 * (attacker.Skills.Ninjitsu.Value - 50.0) / 70.0 + 5)); // 5 - 15 damage
|
|
|
|
timer.Start();
|
|
|
|
m_Table.Add(defender);
|
|
}
|
|
|
|
private class InternalTimer : Timer
|
|
{
|
|
private readonly double DamagePerTick;
|
|
private double m_DamageRemaining;
|
|
private double m_DamageToDo;
|
|
private readonly Mobile m_Defender;
|
|
|
|
public InternalTimer(Mobile defender, int totalDamage)
|
|
: base(TimeSpan.Zero, TimeSpan.FromSeconds(0.25),
|
|
12) // 3 seconds at .25 seconds apart = 12. Confirm delay inbetween of .25 each.
|
|
{
|
|
m_Defender = defender;
|
|
m_DamageRemaining = totalDamage;
|
|
Priority = TimerPriority.TwentyFiveMS;
|
|
|
|
DamagePerTick = (double)totalDamage / 12 + .01;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
if (!m_Defender.Alive || m_DamageRemaining <= 0)
|
|
{
|
|
Stop();
|
|
m_Table.Remove(m_Defender);
|
|
return;
|
|
}
|
|
|
|
m_DamageRemaining -= DamagePerTick;
|
|
m_DamageToDo += DamagePerTick;
|
|
|
|
if (m_DamageRemaining <= 0 && m_DamageToDo < 1)
|
|
m_DamageToDo = 1.0; // Confirm this 'round up' at the end
|
|
|
|
int damage = (int)m_DamageToDo;
|
|
|
|
if (damage > 0)
|
|
{
|
|
// m_Defender.Damage( damage, m_Attacker, false );
|
|
m_Defender.Hits -= damage; // Don't show damage, don't disrupt
|
|
m_DamageToDo -= damage;
|
|
}
|
|
|
|
if (!m_Defender.Alive || m_DamageRemaining <= 0)
|
|
{
|
|
Stop();
|
|
m_Table.Remove(m_Defender);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|