ModernUO/Projects/Scripts/Items/Weapons/Abilities/WhirlwindAttack.cs
2019-08-02 18:16:11 -07:00

64 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Spells;
namespace Server.Items
{
/// <summary>
/// A godsend to a warrior surrounded, the Whirlwind Attack allows the fighter to strike at all nearby targets in one mighty
/// spinning swing.
/// </summary>
public class WhirlwindAttack : WeaponAbility
{
public override int BaseMana => 15;
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker))
return;
ClearCurrentAbility(attacker);
Map map = attacker.Map;
if (map == null)
return;
if (!(attacker.Weapon is BaseWeapon weapon))
return;
if (!CheckMana(attacker, true))
return;
attacker.FixedEffect(0x3728, 10, 15);
attacker.PlaySound(0x2A1);
List<Mobile> targets = attacker.GetMobilesInRange(1).Where(m =>
m?.Deleted == false && m != defender && m != attacker && SpellHelper.ValidIndirectTarget(attacker, m) &&
m.Map == attacker.Map && m.Alive && attacker.CanSee(m) && attacker.CanBeHarmful(m) &&
attacker.InRange(m, weapon.MaxRange) && attacker.InLOS(m)).ToList();
if (targets.Count <= 0)
return;
double bushido = attacker.Skills.Bushido.Value;
double damageBonus = 1.0 + Math.Pow(targets.Count * bushido / 60, 2) / 100;
if (damageBonus > 2.0)
damageBonus = 2.0;
attacker.RevealingAction();
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
attacker.SendLocalizedMessage(1060161); // The whirling attack strikes a target!
m.SendLocalizedMessage(1060162); // You are struck by the whirling attack and take damage!
weapon.OnHit(attacker, m, damageBonus);
}
}
}
}