ModernUO/Projects/Scripts/Items/Weapons/SE Weapons/Tessen.cs
2019-12-30 12:16:35 -08:00

53 lines
No EOL
1.4 KiB
C#

namespace Server.Items
{
[Flippable(0x27A3, 0x27EE)]
public class Tessen : BaseBashing
{
[Constructible]
public Tessen() : base(0x27A3)
{
Weight = 6.0;
Layer = Layer.TwoHanded;
}
public Tessen(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
public override WeaponAbility SecondaryAbility => WeaponAbility.Block;
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 50;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 10;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 50;
public override int DefHitSound => 0x232;
public override int DefMissSound => 0x238;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}