ModernUO/Projects/Scripts/Mobiles/Monsters/AOS/VampireBat.cs
2019-12-30 12:16:35 -08:00

64 lines
No EOL
1.5 KiB
C#

namespace Server.Mobiles
{
public class VampireBat : BaseCreature
{
[Constructible]
public VampireBat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 317;
BaseSoundID = 0x270;
SetStr(91, 110);
SetDex(91, 115);
SetInt(26, 50);
SetHits(55, 66);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 30.1, 55.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public VampireBat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a vampire bat corpse";
public override string DefaultName => "a vampire bat";
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override int GetIdleSound() => 0x29B;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}