80 lines
No EOL
2 KiB
C#
80 lines
No EOL
2 KiB
C#
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[TypeAlias("Server.Mobiles.BoneMage")]
|
|
public class BoneMagi : BaseCreature
|
|
{
|
|
[Constructible]
|
|
public BoneMagi() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
|
{
|
|
Body = 148;
|
|
BaseSoundID = 451;
|
|
|
|
SetStr(76, 100);
|
|
SetDex(56, 75);
|
|
SetInt(186, 210);
|
|
|
|
SetHits(46, 60);
|
|
|
|
SetDamage(3, 7);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 35, 40);
|
|
SetResistance(ResistanceType.Fire, 20, 30);
|
|
SetResistance(ResistanceType.Cold, 50, 60);
|
|
SetResistance(ResistanceType.Poison, 20, 30);
|
|
SetResistance(ResistanceType.Energy, 30, 40);
|
|
|
|
SetSkill(SkillName.EvalInt, 60.1, 70.0);
|
|
SetSkill(SkillName.Magery, 60.1, 70.0);
|
|
SetSkill(SkillName.MagicResist, 55.1, 70.0);
|
|
SetSkill(SkillName.Tactics, 45.1, 60.0);
|
|
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
|
SetSkill(SkillName.Necromancy, 89, 99.1);
|
|
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
|
|
|
|
Fame = 3000;
|
|
Karma = -3000;
|
|
|
|
VirtualArmor = 38;
|
|
|
|
PackReg(3);
|
|
PackNecroReg(3, 10);
|
|
PackItem(new Bone());
|
|
}
|
|
|
|
public BoneMagi(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string CorpseName => "a skeletal corpse";
|
|
public override string DefaultName => "a bone mage";
|
|
|
|
public override bool BleedImmune => true;
|
|
|
|
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
|
|
|
public override Poison PoisonImmune => Poison.Regular;
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.Average);
|
|
AddLoot(LootPack.LowScrolls);
|
|
AddLoot(LootPack.Potions);
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |