158 lines
4 KiB
C#
158 lines
4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class KhaldunRevenant : BaseCreature
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{
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private static readonly HashSet<Mobile> m_Set = new HashSet<Mobile>();
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private readonly DateTime m_ExpireTime;
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private readonly Mobile m_Target;
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public KhaldunRevenant(Mobile target) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36)
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{
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Body = 0x3CA;
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Hue = 0x41CE;
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m_Target = target;
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m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes(10.0);
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SetStr(401, 500);
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SetDex(296, 315);
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SetInt(101, 200);
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SetHits(241, 300);
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SetStam(242, 280);
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SetDamage(20, 30);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetSkill(SkillName.MagicResist, 100.1, 150.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Swords, 140.1, 150.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 20, 30);
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Fame = 0;
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Karma = 0;
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VirtualArmor = 60;
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Halberd weapon = new Halberd { Hue = 0x41CE, Movable = false };
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AddItem(weapon);
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}
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public KhaldunRevenant(Serial serial) : base(serial)
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{
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}
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public override bool DeleteCorpseOnDeath => true;
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public override Mobile ConstantFocus => m_Target;
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public override bool AlwaysAttackable => true;
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public override string DefaultName => "a revenant";
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public override bool BardImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public static void Initialize()
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{
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EventSink.PlayerDeath += EventSink_PlayerDeath;
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}
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public static void EventSink_PlayerDeath(Mobile m)
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{
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Mobile lastKiller = m.LastKiller;
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if (lastKiller is BaseCreature creature)
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lastKiller = creature.GetMaster();
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if (IsInsideKhaldun(m) && IsInsideKhaldun(lastKiller) && lastKiller.Player && !m_Set.Contains(lastKiller) &&
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m.Aggressors.Any(ai => ai.Attacker == lastKiller && ai.CanReportMurder))
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SummonRevenant(m, lastKiller);
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}
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public static void SummonRevenant(Mobile victim, Mobile killer)
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{
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KhaldunRevenant revenant = new KhaldunRevenant(killer);
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revenant.MoveToWorld(victim.Location, victim.Map);
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revenant.Combatant = killer;
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revenant.FixedParticles(0, 0, 0, 0x13A7, EffectLayer.Waist);
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Effects.PlaySound(revenant.Location, revenant.Map, 0x29);
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m_Set.Add(killer);
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}
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public static bool IsInsideKhaldun(Mobile from) => from?.Region?.IsPartOf("Khaldun") == true;
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public override void DisplayPaperdollTo(Mobile to)
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{
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}
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public override int GetIdleSound() => 0x1BF;
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public override int GetAngerSound() => 0x107;
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public override int GetDeathSound() => 0xFD;
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public override void OnThink()
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{
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if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime)
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{
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Delete();
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return;
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}
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// Combatant = m_Target;
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// FocusMob = m_Target;
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if (AIObject != null)
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AIObject.Action = ActionType.Combat;
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base.OnThink();
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}
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public override bool OnBeforeDeath()
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{
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Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
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return true;
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}
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public override void OnDelete()
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{
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if (m_Target != null)
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m_Set.Remove(m_Target);
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base.OnDelete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Delete();
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}
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}
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}
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