ModernUO/Projects/Scripts/Mobiles/Townfolk/Merchant.cs
2020-04-26 00:16:02 -07:00

79 lines
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Merchant : BaseEscortable
{
[Constructible]
public Merchant()
{
Title = "the merchant";
SetSkill(SkillName.ItemID, 55.0, 78.0);
SetSkill(SkillName.ArmsLore, 55, 78);
}
public Merchant(Serial serial)
: base(serial)
{
}
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the merchant' when single-clicking
private static int GetRandomHue()
{
return Utility.Random(6) switch
{
0 => 0,
1 => Utility.RandomBlueHue(),
2 => Utility.RandomGreenHue(),
3 => Utility.RandomRedHue(),
4 => Utility.RandomYellowHue(),
5 => Utility.RandomNeutralHue(),
_ => 0
};
}
public override void InitOutfit()
{
if (Female)
AddItem(new PlainDress());
else
AddItem(new Shirt(GetRandomHue()));
int lowHue = GetRandomHue();
AddItem(new ThighBoots());
if (Female)
AddItem(new FancyDress(lowHue));
else
AddItem(new FancyShirt(lowHue));
AddItem(new LongPants(lowHue));
if (!Female)
AddItem(new BodySash(lowHue));
// if (!Female)
// AddItem( new Longsword() );
Utility.AssignRandomHair(this);
PackGold(200, 250);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}