ModernUO/Projects/Scripts/Mobiles/Townfolk/Messenger.cs
2019-12-30 12:16:35 -08:00

69 lines
No EOL
1.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Messenger : BaseEscortable
{
[Constructible]
public Messenger() => Title = "the messenger";
public Messenger(Serial serial) : base(serial)
{
}
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the messenger' when single-clicking
private static int GetRandomHue()
{
return Utility.Random(6) switch
{
0 => 0,
1 => Utility.RandomBlueHue(),
2 => Utility.RandomGreenHue(),
3 => Utility.RandomRedHue(),
4 => Utility.RandomYellowHue(),
5 => Utility.RandomNeutralHue(),
_ => 0
};
}
public override void InitOutfit()
{
if (Female)
AddItem(new PlainDress());
else
AddItem(new Shirt(GetRandomHue()));
int lowHue = GetRandomHue();
AddItem(new ShortPants(lowHue));
if (Female)
AddItem(new Boots(lowHue));
else
AddItem(new Shoes(lowHue));
int randomHair = Utility.Random(4);
HairItemID = randomHair == 4 ? 0x203B : 0x2048 + randomHair;
HairHue = Race.RandomHairHue();
PackGold(200, 250);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}