ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/Bowyer.cs
2020-04-26 00:16:02 -07:00

59 lines
No EOL
1.3 KiB
C#

using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Bower")]
public class Bowyer : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Bowyer() : base("the bowyer")
{
SetSkill(SkillName.Fletching, 80.0, 100.0);
SetSkill(SkillName.Archery, 80.0, 100.0);
}
public Bowyer(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public override int GetShoeHue() => 0;
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new Bow());
AddItem(new LeatherGorget());
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBBowyer());
m_SBInfos.Add(new SBRangedWeapon());
if (IsTokunoVendor)
m_SBInfos.Add(new SBSEBowyer());
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}