ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/GypsyAnimalTrainer.cs
2019-12-30 12:16:35 -08:00

71 lines
No EOL
1.6 KiB
C#

namespace Server.Mobiles
{
public class GypsyAnimalTrainer : AnimalTrainer
{
[Constructible]
public GypsyAnimalTrainer()
{
if (Utility.RandomBool())
Title = "the gypsy animal trainer";
else
Title = "the gypsy animal herder";
}
public GypsyAnimalTrainer(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public override int GetShoeHue() => 0;
public override void InitOutfit()
{
base.InitOutfit();
Item item = FindItemOnLayer(Layer.Pants);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.OuterLegs);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.InnerLegs);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.OuterTorso);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.InnerTorso);
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.Shirt);
if (item != null)
item.Hue = Utility.RandomBrightHue();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}