ModernUO/Projects/Scripts/Spells/Necromancy/PoisonStrike.cs
2020-04-26 00:16:02 -07:00

100 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class PoisonStrikeSpell : NecromancerSpell, ISpellTargetingMobile
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Poison Strike", "In Vas Nox",
203,
9031,
Reagent.NoxCrystal);
public PoisonStrikeSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.ML ? 1.75 : 1.5);
public override double RequiredSkill => 50.0;
public override int RequiredMana => 17;
public override bool DelayedDamage => false;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
public void Target(Mobile m)
{
if (m == null)
return;
if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
/* Creates a blast of poisonous energy centered on the target.
* The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.
* One tile from main target receives 50% damage, two tiles from target receives 33% damage.
*/
// CheckResisted( m );
// Check magic resist for skill, but do not use return value
// reports from OSI: Necro spells don't give Resist gain
Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x36B0, 1,
14, 63, 7, 9915, 0);
Effects.PlaySound(m.Location, m.Map, 0x229);
double damage = Utility.RandomMinMax(Core.ML ? 32 : 36, 40) * ((300 + GetDamageSkill(Caster) * 9) / 1000);
double sdiBonus = (double)AosAttributes.GetValue(Caster, AosAttribute.SpellDamage) / 100;
double pvmDamage = damage * (1 + sdiBonus);
if (Core.ML && sdiBonus > 0.15)
sdiBonus = 0.15;
double pvpDamage = damage * (1 + sdiBonus);
Map map = m.Map;
if (map != null)
{
List<Mobile> targets = new List<Mobile>();
if (Caster.CanBeHarmful(m, false))
targets.Add(m);
targets.AddRange(m.GetMobilesInRange(2)
.Where(targ => !(Caster is BaseCreature && targ is BaseCreature && targ != Caster && m != targ && SpellHelper.ValidIndirectTarget(Caster, targ) && Caster.CanBeHarmful(targ, false))));
for (int i = 0; i < targets.Count; ++i)
{
Mobile targ = targets[i];
int num;
if (targ.InRange(m.Location, 0))
num = 1;
else if (targ.InRange(m.Location, 1))
num = 2;
else
num = 3;
Caster.DoHarmful(targ);
SpellHelper.Damage(this, targ, (m.Player && Caster.Player ? pvpDamage : pvmDamage) / num, 0, 0, 0,
100, 0);
}
}
}
FinishSequence();
}
}
}