ModernUO/Projects/Scripts/Spells/Sixth/Reveal.cs
2020-04-26 00:16:02 -07:00

87 lines
2.3 KiB
C#

using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Sixth
{
public class RevealSpell : MagerySpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Reveal", "Wis Quas",
206,
9002,
Reagent.Bloodmoss,
Reagent.SulfurousAsh);
public RevealSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Sixth;
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12);
}
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
Map map = Caster.Map;
if (map != null)
{
IPooledEnumerable<Mobile> eable = map.GetMobilesInRange(new Point3D(p),
1 + (int)(Caster.Skills.Magery.Value / 20.0));
foreach (Mobile m in eable)
{
if (m is ShadowKnight &&
(m.X != p.X || m.Y != p.Y || !m.Hidden || (m.AccessLevel != AccessLevel.Player &&
Caster.AccessLevel <= m.AccessLevel) ||
!CheckDifficulty(Caster, m)))
continue;
m.RevealingAction();
m.FixedParticles(0x375A, 9, 20, 5049, EffectLayer.Head);
m.PlaySound(0x1FD);
}
eable.Free();
}
}
FinishSequence();
}
// Reveal uses magery and detect hidden vs. hide and stealth
private static bool CheckDifficulty(Mobile from, Mobile m)
{
// Reveal always reveals vs. invisibility spell
if (!Core.AOS || InvisibilitySpell.HasTimer(m))
return true;
int magery = from.Skills.Magery.Fixed;
int detectHidden = from.Skills.DetectHidden.Fixed;
int hiding = m.Skills.Hiding.Fixed;
int stealth = m.Skills.Stealth.Fixed;
int divisor = hiding + stealth;
int chance;
if (divisor > 0)
chance = 50 * (magery + detectHidden) / divisor;
else
chance = 100;
return chance > Utility.Random(100);
}
}
}