ModernUO/Projects/Scripts/Spells/Third/WallOfStone.cs
2020-04-26 00:16:02 -07:00

192 lines
4.6 KiB
C#

using System;
using Server.Misc;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Third
{
public class WallOfStoneSpell : MagerySpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Wall of Stone", "In Sanct Ylem",
227,
9011,
false,
Reagent.Bloodmoss,
Reagent.Garlic);
public WallOfStoneSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Third;
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12);
}
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
bool eastToWest;
if (rx >= 0 && ry >= 0)
eastToWest = false;
else if (rx >= 0)
eastToWest = true;
else if (ry >= 0)
eastToWest = true;
else
eastToWest = false;
Effects.PlaySound(p, Caster.Map, 0x1F6);
for (int i = -1; i <= 1; ++i)
{
Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
bool canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 22, true);
// Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 );
if (!canFit)
continue;
Item item = new InternalItem(loc, Caster.Map, Caster);
Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025);
// new InternalItem( loc, Caster.Map, Caster );
}
}
FinishSequence();
}
[DispellableField]
private class InternalItem : Item
{
private readonly Mobile m_Caster;
private DateTime m_End;
private Timer m_Timer;
public InternalItem(Point3D loc, Map map, Mobile caster) : base(0x82)
{
Visible = false;
Movable = false;
MoveToWorld(loc, map);
m_Caster = caster;
if (caster.InLOS(this))
Visible = true;
else
Delete();
if (Deleted)
return;
m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(10.0));
m_Timer.Start();
m_End = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);
}
public InternalItem(Serial serial) : base(serial)
{
}
public override bool BlocksFit => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.WriteDeltaTime(m_End);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_End = reader.ReadDeltaTime();
m_Timer = new InternalTimer(this, m_End - DateTime.UtcNow);
m_Timer.Start();
break;
}
case 0:
{
TimeSpan duration = TimeSpan.FromSeconds(10.0);
m_Timer = new InternalTimer(this, duration);
m_Timer.Start();
m_End = DateTime.UtcNow + duration;
break;
}
}
}
public override bool OnMoveOver(Mobile m)
{
if (m is PlayerMobile)
{
int noto = Notoriety.Compute(m_Caster, m);
if (noto == Notoriety.Enemy || noto == Notoriety.Ally)
return false;
}
return base.OnMoveOver(m);
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Timer?.Stop();
}
private class InternalTimer : Timer
{
private readonly InternalItem m_Item;
public InternalTimer(InternalItem item, TimeSpan duration) : base(duration)
{
Priority = TimerPriority.OneSecond;
m_Item = item;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
}
}