ModernUO/Projects/UOContent/Assistants/AssistantHandler.cs

158 lines
4.3 KiB
C#

using System;
using System.Buffers;
using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Assistants;
public static class AssistantHandler
{
public static bool Enabled { get; private set; }
private static Dictionary<Mobile, Timer> _handshakes = new();
public static unsafe void Configure()
{
Enabled = ServerConfiguration.GetOrUpdateSetting("assistants.enableNegotiation", false);
IncomingPackets.Register(0xBE, 0, false, &AssistVersion);
AssistantProtocol.Register(0xFF, false, &HandshakeResponse);
}
private static void FailedNegotiation(Mobile m)
{
var isPlayer = m.AccessLevel <= AccessLevel.Player;
var willKick = AssistantConfiguration.Settings.KickOnFailure;
var delay = AssistantConfiguration.Settings.DisconnectDelay;
if (willKick && isPlayer && delay <= TimeSpan.Zero)
{
m.NetState.Disconnect("Failed to negotiate assistant features.");
return;
}
if (AssistantConfiguration.Settings.WarnOnFailure)
{
m.SendGump(new AssistantFailureWarningGump());
}
if (isPlayer)
{
_handshakes[m] = Timer.DelayCall(delay, OnForceDisconnect, m);
}
m.NetState.LogInfo("Failed to negotiate assistant features.");
}
[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
public static void OnLogin(PlayerMobile pm)
{
if (pm?.NetState?.Running != true || !Enabled)
{
return;
}
pm.NetState.SendAssistVersionReq();
pm.NetState.SendAssistHandshake();
if (_handshakes.TryGetValue(pm, out var t))
{
t?.Stop();
}
_handshakes[pm] = Timer.DelayCall(TimeSpan.FromSeconds(30), OnTimeout, pm);
}
public static void AssistVersion(NetState state, SpanReader reader)
{
// We are not supporting the old UOAssist protocol
// var assistVersion = reader.ReadInt32();
// var clientVersion = reader.ReadAscii();
// Instead we are supporting razor community edition.
var assistVersion = reader.ReadAscii();
state.Assistant = assistVersion.ContainsOrdinal(' ') ? assistVersion : $"RazorCE {assistVersion}";
}
private static void HandshakeResponse(NetState state, SpanReader reader)
{
Mobile m = state.Mobile;
if (m == null || !_handshakes.TryGetValue(m, out var t))
{
return;
}
t?.Stop();
_handshakes.Remove(m);
}
private static void OnTimeout(Mobile m)
{
if (m == null || !_handshakes.TryGetValue(m, out var t))
{
return;
}
t?.Stop();
_handshakes.Remove(m);
if (m.NetState?.Running != true || !Enabled)
{
return;
}
FailedNegotiation(m);
}
private static void OnForceDisconnect(Mobile m)
{
if (m == null)
{
return;
}
m.NetState?.Disconnect($"Player {m} kicked (Failed assistant handshake)");
_handshakes.Remove(m);
}
public static void SendAssistVersionReq(this NetState ns)
{
if (ns.CannotSendPackets())
{
return;
}
ns.Send(stackalloc byte[] { 0xBE, 0x00, 0x03 });
}
public static void SendAssistHandshake(this NetState ns)
{
if (ns.CannotSendPackets())
{
return;
}
var writer = new SpanWriter(stackalloc byte[12]);
writer.Write((byte)0xF0); // Packet ID
writer.Write((ushort)12);
writer.Write((byte)0xFE); // Command
writer.Write((ulong)AssistantConfiguration.Settings.DisallowedFeatures);
ns.Send(writer.Span);
}
private class AssistantFailureWarningGump : StaticWarningGump<AssistantFailureWarningGump>
{
private static readonly TextDefinition _warningMessage = AssistantConfiguration.Settings.WarningMessage;
public override int StaticLocalizedContent => _warningMessage?.Number ?? 0;
public override string Content => _warningMessage.String;
public override int Width => 420;
public override int Height => 250;
public override bool CancelButton => false;
}
}