ModernUO/Projects/UOContent/Engines/Player Murder System/PlayerMurderSystem.cs

238 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using ModernUO.CodeGeneratedEvents;
using Server.Collections;
using Server.Logging;
using Server.Mobiles;
namespace Server.Engines.PlayerMurderSystem;
public class PlayerMurderSystem : GenericPersistence
{
private static PlayerMurderSystem _playerMurderPersistence;
private static readonly ILogger logger = LogFactory.GetLogger(typeof(PlayerMurderSystem));
// All of the players with murders
private static readonly Dictionary<PlayerMobile, MurderContext> _murderContexts = new();
// Only the players that are online
private static readonly HashSet<MurderContext> _contextTerms = new(MurderContext.EqualityComparer.Default);
private static TimeSpan _shortTermMurderDuration;
private static TimeSpan _longTermMurderDuration;
public static TimeSpan ShortTermMurderDuration => _shortTermMurderDuration;
public static TimeSpan LongTermMurderDuration => _longTermMurderDuration;
public static void Configure()
{
_shortTermMurderDuration = ServerConfiguration.GetOrUpdateSetting("murderSystem.shortTermMurderDuration", TimeSpan.FromHours(8));
_longTermMurderDuration = ServerConfiguration.GetOrUpdateSetting("murderSystem.longTermMurderDuration", TimeSpan.FromHours(40));
_playerMurderPersistence = new PlayerMurderSystem();
}
public static void Initialize()
{
EventSink.Disconnected += OnDisconnected;
}
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
public static void OnPlayerDeleted(Mobile m)
{
if (m is PlayerMobile pm && _murderContexts.Remove(pm, out var context))
{
_contextTerms.Remove(context);
}
}
public PlayerMurderSystem() : base("PlayerMurders", 10)
{
}
// Only used for migrations!
public static void MigrateContext(PlayerMobile player, TimeSpan shortTerm, TimeSpan longTerm)
{
if (!World.Loading)
{
logger.Error(
$"Attempted to call MigrateContext outside of world loading.{Environment.NewLine}{{StackTrace}}",
new StackTrace()
);
return;
}
var context = GetOrCreateMurderContext(player);
// We make a big assumption that by the time this is called, the Mobile/PlayerMobile info is deserialized
if (Mobile.MurderMigrations?.TryGetValue(player, out var shortTermMurders) == true)
{
context.ShortTermMurders = shortTermMurders;
}
context.ShortTermElapse = shortTerm;
context.LongTermElapse = longTerm;
UpdateMurderContext(context);
}
[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
public static void OnLogin(PlayerMobile pm)
{
if (!GetMurderContext(pm, out var context))
{
return;
}
if (context.CheckStart())
{
_contextTerms.Add(context);
}
else
{
_murderContexts.Remove(pm);
_contextTerms.Remove(context);
}
}
private static void OnDisconnected(Mobile m)
{
if (m is PlayerMobile pm && _murderContexts.Remove(pm, out var context))
{
_contextTerms.Remove(context);
}
}
public override void Deserialize(IGenericReader reader)
{
var version = reader.ReadEncodedInt();
var count = reader.ReadEncodedInt();
for (var i = 0; i < count; ++i)
{
var context = new MurderContext(reader.ReadEntity<PlayerMobile>());
context.Deserialize(reader);
_murderContexts.Add(context.Player, context);
}
}
public override void Serialize(IGenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(_murderContexts.Count);
foreach (var (m, context) in _murderContexts)
{
writer.Write(m);
context.Serialize(writer);
}
}
public static bool GetMurderContext(PlayerMobile player, out MurderContext context)
{
if (player != null && _murderContexts.TryGetValue(player, out context))
{
return true;
}
context = null;
return false;
}
public static MurderContext GetOrCreateMurderContext(PlayerMobile player)
{
if (player == null)
{
return null;
}
ref var context = ref CollectionsMarshal.GetValueRefOrAddDefault(_murderContexts, player, out var exists);
if (!exists)
{
context = new MurderContext(player);
}
return context;
}
public static void ManuallySetShortTermMurders(PlayerMobile player, int shortTermMurders)
{
var context = GetOrCreateMurderContext(player);
context.ShortTermMurders = shortTermMurders;
UpdateMurderContext(context);
}
public static void OnPlayerMurder(PlayerMobile player)
{
var context = GetOrCreateMurderContext(player);
context.ShortTermMurders++;
player.Kills++;
context.ResetKillTime();
UpdateMurderContext(context);
}
private static void UpdateMurderContext(MurderContext context)
{
var player = context.Player;
if (!context.CheckStart())
{
_murderContexts.Remove(player);
_contextTerms.Remove(context);
}
else if (player.NetState != null)
{
_contextTerms.Add(context);
}
}
private class MurdererTimer : Timer
{
public MurdererTimer() : base(TimeSpan.FromMinutes(5.0), TimeSpan.FromMinutes(5.0))
{
}
public static void Initialize()
{
new MurdererTimer().Start();
}
protected override void OnTick()
{
if (_contextTerms.Count == 0)
{
return;
}
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var context in _contextTerms)
{
context.DecayKills();
if (!context.CheckStart())
{
queue.Enqueue(context.Player);
}
}
while (queue.Count > 0)
{
if (_murderContexts.Remove((PlayerMobile)queue.Dequeue(), out var context))
{
_contextTerms.Remove(context);
}
}
}
~MurdererTimer()
{
PlayerMurderSystem.logger.Error($"{nameof(MurdererTimer)} is no longer running!");
}
}
}