ModernUO/Projects/UOContent/Items/Weapons/Maces/FireworksWand.cs

107 lines
3 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class FireworksWand : MagicWand
{
[SerializableField(0)]
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _charges;
[Constructible]
public FireworksWand(int charges = 100)
{
Charges = charges;
LootType = LootType.Blessed;
}
public override int LabelNumber => 1041424; // a fireworks wand
public override void AddNameProperties(IPropertyList list)
{
base.AddNameProperties(list);
list.Add(1060741, $"{_charges}"); // charges: ~1_val~
}
public override void OnDoubleClick(Mobile from)
{
BeginLaunch(from, true);
}
public void BeginLaunch(Mobile from, bool useCharges)
{
var map = from.Map;
if (map == null || map == Map.Internal)
{
return;
}
if (useCharges)
{
if (Charges > 0)
{
--Charges;
}
else
{
from.SendLocalizedMessage(502412); // There are no charges left on that item.
return;
}
}
from.SendLocalizedMessage(502615); // You launch a firework!
var ourLoc = GetWorldLocation();
var startLoc = new Point3D(ourLoc.X, ourLoc.Y, ourLoc.Z + 10);
var endLoc = new Point3D(
startLoc.X + Utility.RandomMinMax(-2, 2),
startLoc.Y + Utility.RandomMinMax(-2, 2),
startLoc.Z + 32
);
Effects.SendMovingEffect(
new Entity(Serial.Zero, startLoc, map),
new Entity(Serial.Zero, endLoc, map),
0x36E4,
5,
0
);
Timer.StartTimer(TimeSpan.FromSeconds(1.0), () => FinishLaunch(endLoc, map));
}
private static void FinishLaunch(Point3D endLoc, Map map)
{
var hue = Utility.Random(40) switch
{
< 8 => 0x66D,
< 10 => 0x482,
< 12 => 0x47E,
< 16 => 0x480,
< 20 => 0x47F,
_ => 0
};
if (Utility.RandomBool())
{
hue = Utility.RandomList(0x47E, 0x47F, 0x480, 0x482, 0x66D);
}
var renderMode = Utility.RandomList(0, 2, 3, 4, 5, 7);
Effects.PlaySound(endLoc, map, Utility.Random(0x11B, 4));
Effects.SendLocationEffect(endLoc, map, 0x373A + 0x10 * Utility.Random(4), 16, 10, hue, renderMode);
}
public override void OnSingleClickPreUOTD(Mobile from)
{
LabelTo(from, Name ?? Localization.GetText(LabelNumber).ToLowerInvariant());
}
}
}