611 lines
20 KiB
C#
611 lines
20 KiB
C#
using System.Collections.Generic;
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using Server.Engines.ConPVP;
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using Server.Engines.PartySystem;
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using Server.Factions;
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using Server.Guilds;
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using Server.Items;
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using Server.Mobiles;
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using Server.Multis;
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using Server.SkillHandlers;
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using Server.Spells.Seventh;
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namespace Server.Misc
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{
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public static class NotorietyHandlers
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{
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public static void Initialize()
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{
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Notoriety.Hues[Notoriety.Innocent] = 0x59;
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Notoriety.Hues[Notoriety.Ally] = 0x3F;
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Notoriety.Hues[Notoriety.CanBeAttacked] = 0x3B2;
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Notoriety.Hues[Notoriety.Criminal] = 0x3B2;
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Notoriety.Hues[Notoriety.Enemy] = 0x90;
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Notoriety.Hues[Notoriety.Murderer] = 0x22;
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Notoriety.Hues[Notoriety.Invulnerable] = 0x35;
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Notoriety.Handler = MobileNotoriety;
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Mobile.AllowBeneficialHandler = Mobile_AllowBeneficial;
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Mobile.AllowHarmfulHandler = Mobile_AllowHarmful;
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}
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private static GuildStatus GetGuildStatus(Mobile m)
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{
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if (m.Guild == null)
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{
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return GuildStatus.None;
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}
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if (((Guild)m.Guild).Enemies.Count == 0 && m.Guild.Type == GuildType.Regular)
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{
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return GuildStatus.Peaceful;
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}
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return GuildStatus.Waring;
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}
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private static bool CheckBeneficialStatus(GuildStatus from, GuildStatus target)
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{
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if (from == GuildStatus.Waring || target == GuildStatus.Waring)
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{
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return false;
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}
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return true;
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}
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/*private static bool CheckHarmfulStatus( GuildStatus from, GuildStatus target )
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{
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if (from == GuildStatus.Waring && target == GuildStatus.Waring)
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return true;
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return false;
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}*/
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public static bool Mobile_AllowBeneficial(Mobile from, Mobile target)
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{
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if (from == null || target == null || from.AccessLevel > AccessLevel.Player ||
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target.AccessLevel > AccessLevel.Player)
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{
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return true;
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}
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var bcFrom = from as BaseCreature;
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var bcTarg = target as BaseCreature;
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var pmFrom = from as PlayerMobile;
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var pmTarg = target as PlayerMobile;
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if (pmFrom == null && bcFrom?.Summoned == true)
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{
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pmFrom = bcFrom.SummonMaster as PlayerMobile;
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}
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if (pmTarg == null && bcTarg?.Summoned == true)
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{
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pmTarg = bcTarg.SummonMaster as PlayerMobile;
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}
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if (pmFrom != null && pmTarg != null)
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{
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if (pmFrom.DuelContext != pmTarg.DuelContext &&
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(pmFrom.DuelContext?.Started == true || pmTarg.DuelContext?.Started == true))
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{
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return false;
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}
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if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext &&
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(pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started || pmFrom.DuelContext.Tied ||
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pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated))
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{
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return false;
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}
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if (pmFrom.DuelPlayer?.Eliminated == false && pmFrom.DuelContext?.IsSuddenDeath == true)
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{
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return false;
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}
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if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext &&
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pmFrom.DuelContext.m_Tournament?.IsNotoRestricted == true &&
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pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null &&
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pmFrom.DuelPlayer.Participant != pmTarg.DuelPlayer.Participant)
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{
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return false;
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}
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if (pmFrom.DuelContext?.Started == true && pmFrom.DuelContext == pmTarg.DuelContext)
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{
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return true;
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}
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}
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if (pmFrom?.DuelContext?.Started == true || pmTarg?.DuelContext?.Started == true)
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{
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return false;
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}
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if (from.Region.IsPartOf<SafeZone>() || target.Region.IsPartOf<SafeZone>())
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{
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return false;
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}
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var map = from.Map;
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var targetFaction = Faction.Find(target, true);
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if ((!Core.ML || map == Faction.Facet) && targetFaction != null && Faction.Find(from, true) != targetFaction)
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{
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return false;
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}
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if ((map?.Rules & MapRules.BeneficialRestrictions) == 0)
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{
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return true; // In felucca, anything goes
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}
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if (!from.Player)
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{
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return true; // NPCs have no restrictions
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}
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if (bcTarg?.Controlled == false)
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{
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return false; // Players cannot heal uncontrolled mobiles
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}
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if (pmFrom?.Young == true && pmTarg?.Young != true)
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{
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return false; // Young players cannot perform beneficial actions towards older players
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}
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if (from.Guild is Guild fromGuild && target.Guild is Guild targetGuild &&
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(targetGuild == fromGuild || fromGuild.IsAlly(targetGuild)))
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{
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return true; // Guild members can be beneficial
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}
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return CheckBeneficialStatus(GetGuildStatus(from), GetGuildStatus(target));
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}
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public static bool Mobile_AllowHarmful(Mobile from, Mobile target)
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{
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if (from == null || target == null || from.AccessLevel > AccessLevel.Player ||
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target.AccessLevel > AccessLevel.Player)
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{
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return true;
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}
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var bcFrom = from as BaseCreature;
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var pmFrom = from as PlayerMobile;
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var pmTarg = target as PlayerMobile;
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var bcTarg = target as BaseCreature;
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if (pmFrom == null && bcFrom?.Summoned == true)
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{
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pmFrom = bcFrom.SummonMaster as PlayerMobile;
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}
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if (pmTarg == null && bcTarg?.Summoned == true)
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{
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pmTarg = bcTarg.SummonMaster as PlayerMobile;
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}
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if (pmFrom != null && pmTarg != null)
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{
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if (pmFrom.DuelContext != pmTarg.DuelContext &&
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(pmFrom.DuelContext?.Started == true || pmTarg.DuelContext?.Started == true))
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{
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return false;
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}
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if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext &&
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(pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started || pmFrom.DuelContext.Tied ||
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pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated))
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{
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return false;
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}
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if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext &&
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pmFrom.DuelContext.m_Tournament?.IsNotoRestricted == true &&
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pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null &&
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pmFrom.DuelPlayer.Participant == pmTarg.DuelPlayer.Participant)
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{
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return false;
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}
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if (pmFrom.DuelContext?.Started == true && pmFrom.DuelContext == pmTarg.DuelContext)
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{
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return true;
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}
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}
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if (pmFrom?.DuelContext?.Started == true || pmTarg?.DuelContext?.Started == true)
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{
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return false;
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}
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if (from.Region.IsPartOf<SafeZone>() || target.Region.IsPartOf<SafeZone>())
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{
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return false;
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}
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var map = from.Map;
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if ((map?.Rules & MapRules.HarmfulRestrictions) == 0)
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{
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return true; // In felucca, anything goes
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}
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if (!from.Player && !(from is BaseCreature bc && bc.GetMaster() != null &&
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bc.GetMaster().AccessLevel == AccessLevel.Player))
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{
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if (!CheckAggressor(from.Aggressors, target) && !CheckAggressed(from.Aggressed, target) &&
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pmTarg?.CheckYoungProtection(from) == true)
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{
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return false;
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}
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return true; // Uncontrolled NPCs are only restricted by the young system
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}
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var fromGuild = GetGuildFor(from.Guild as Guild, from);
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var targetGuild = GetGuildFor(target.Guild as Guild, target);
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if (fromGuild != null && targetGuild != null &&
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(fromGuild == targetGuild || fromGuild.IsAlly(targetGuild) || fromGuild.IsEnemy(targetGuild)))
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{
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return true; // Guild allies or enemies can be harmful
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}
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if (bcTarg?.Controlled == true
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|| (bcTarg?.Summoned == true && bcTarg.SummonMaster != from && bcTarg.SummonMaster.Player))
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{
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return false; // Cannot harm other controlled mobiles from players
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}
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if (pmFrom == null && bcFrom != null && bcFrom.Summoned && target.Player)
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{
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return true; // Summons from monsters can attack players
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}
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if (target.Player)
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{
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return false; // Cannot harm other players
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}
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return bcTarg?.InitialInnocent == true || Notoriety.Compute(from, target) != Notoriety.Innocent;
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}
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public static Guild GetGuildFor(Guild def, Mobile m)
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{
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var g = def;
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if (m is BaseCreature c && c.Controlled && c.ControlMaster != null)
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{
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c.DisplayGuildTitle = false;
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if (c.Map != Map.Internal && (Core.AOS || Guild.NewGuildSystem || c.ControlOrder is OrderType.Attack or OrderType.Guard))
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{
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g = (Guild)(c.Guild = c.ControlMaster.Guild);
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}
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else if (c.Map == Map.Internal || c.ControlMaster.Guild == null)
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{
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g = (Guild)(c.Guild = null);
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}
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}
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return g;
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}
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public static int CorpseNotoriety(Mobile source, Corpse target)
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{
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if (target.AccessLevel > AccessLevel.Player)
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{
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return Notoriety.CanBeAttacked;
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}
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Body body = target.Amount;
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var sourceGuild = GetGuildFor(source.Guild as Guild, source);
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var targetGuild = GetGuildFor(target.Guild, target.Owner);
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var srcFaction = Faction.Find(source, true, true);
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var trgFaction = Faction.Find(target.Owner, true, true);
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var list = target.Aggressors;
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if (sourceGuild != null && targetGuild != null)
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{
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if (sourceGuild == targetGuild || sourceGuild.IsAlly(targetGuild))
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{
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return Notoriety.Ally;
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}
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if (sourceGuild.IsEnemy(targetGuild))
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{
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return Notoriety.Enemy;
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}
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}
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if (target.Owner is BaseCreature creature)
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{
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if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet)
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{
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return Notoriety.Enemy;
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}
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if (CheckHouseFlag(source, creature, target.Location, target.Map))
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{
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return Notoriety.CanBeAttacked;
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}
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var actual = Notoriety.CanBeAttacked;
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if (target.Kills >= 5 || body.IsMonster && IsSummoned(creature) || creature.AlwaysMurderer ||
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creature.IsAnimatedDead)
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{
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actual = Notoriety.Murderer;
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}
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if (Core.Now >= target.TimeOfDeath + Corpse.MonsterLootRightSacrifice)
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{
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return actual;
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}
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var sourceParty = Party.Get(source);
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for (var i = 0; i < list.Count; ++i)
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{
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if (list[i] == source || sourceParty != null && Party.Get(list[i]) == sourceParty)
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{
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return actual;
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}
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}
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return Notoriety.Innocent;
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}
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if (target.Kills >= 5 || body.IsMonster)
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{
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return Notoriety.Murderer;
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}
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if (target.Criminal && (target.Map?.Rules & MapRules.HarmfulRestrictions) == 0)
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{
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return Notoriety.Criminal;
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}
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if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet)
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{
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for (var i = 0; i < list.Count; ++i)
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{
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if (list[i] == source || list[i] is BaseFactionGuard)
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{
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return Notoriety.Enemy;
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}
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}
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}
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if (CheckHouseFlag(source, target.Owner, target.Location, target.Map))
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{
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return Notoriety.CanBeAttacked;
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}
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if (target.Owner is not PlayerMobile)
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{
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return Notoriety.CanBeAttacked;
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}
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for (var i = 0; i < list.Count; ++i)
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{
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if (list[i] == source)
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{
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return Notoriety.CanBeAttacked;
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}
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}
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return Notoriety.Innocent;
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}
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/* Must be thread-safe */
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public static int MobileNotoriety(Mobile source, Mobile target)
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{
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var bcTarg = target as BaseCreature;
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if (Core.AOS && (target.Blessed || bcTarg?.IsInvulnerable == true || target is PlayerVendor or TownCrier))
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{
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return Notoriety.Invulnerable;
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}
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var pmFrom = source as PlayerMobile;
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var pmTarg = target as PlayerMobile;
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if (pmFrom != null && pmTarg != null)
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{
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if (pmFrom.DuelContext?.StartedBeginCountdown == true && !pmFrom.DuelContext.Finished &&
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pmFrom.DuelContext == pmTarg.DuelContext)
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{
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return pmFrom.DuelContext.IsAlly(pmFrom, pmTarg) ? Notoriety.Ally : Notoriety.Enemy;
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}
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}
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if (target.AccessLevel > AccessLevel.Player)
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{
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return Notoriety.CanBeAttacked;
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}
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if (source.Player && !target.Player && pmFrom != null && bcTarg != null)
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{
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var master = bcTarg.GetMaster();
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if (master?.AccessLevel > AccessLevel.Player)
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{
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return Notoriety.CanBeAttacked;
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}
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master = bcTarg.ControlMaster;
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if (Core.ML && master != null)
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{
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if (source == master && CheckAggressor(bcTarg.Aggressors, source) ||
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CheckAggressor(source.Aggressors, bcTarg))
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{
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return Notoriety.CanBeAttacked;
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}
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return MobileNotoriety(source, master);
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}
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if (!bcTarg.Summoned && !bcTarg.Controlled && pmFrom.EnemyOfOneType == bcTarg.GetType())
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{
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return Notoriety.Enemy;
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}
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}
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if (target.Kills >= 5 ||
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target.Body.IsMonster && IsSummoned(bcTarg) && target is not BaseFamiliar && target is not ArcaneFey &&
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target is not Golem || bcTarg?.AlwaysMurderer == true || bcTarg?.IsAnimatedDead == true)
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{
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return Notoriety.Murderer;
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}
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if (target.Criminal)
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{
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return Notoriety.Criminal;
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}
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var sourceGuild = GetGuildFor(source.Guild as Guild, source);
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var targetGuild = GetGuildFor(target.Guild as Guild, target);
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if (sourceGuild != null && targetGuild != null)
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{
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if (sourceGuild == targetGuild || sourceGuild.IsAlly(targetGuild))
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{
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return Notoriety.Ally;
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}
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if (sourceGuild.IsEnemy(targetGuild))
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{
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return Notoriety.Enemy;
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}
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}
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var srcFaction = Faction.Find(source, true, true);
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var trgFaction = Faction.Find(target, true, true);
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if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet)
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{
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return Notoriety.Enemy;
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}
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if (Stealing.ClassicMode && pmTarg?.PermaFlags.Contains(source) == true)
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{
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return Notoriety.CanBeAttacked;
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}
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if (bcTarg?.AlwaysAttackable == true)
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{
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return Notoriety.CanBeAttacked;
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}
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if (CheckHouseFlag(source, target, target.Location, target.Map))
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{
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return Notoriety.CanBeAttacked;
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}
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if (bcTarg?.InitialInnocent != true)
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{
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if (!target.Body.IsHuman && !target.Body.IsGhost && !IsPet(bcTarg) && pmTarg == null ||
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!Core.ML && !target.CanBeginAction<PolymorphSpell>())
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{
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return Notoriety.CanBeAttacked;
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}
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}
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if (CheckAggressor(source.Aggressors, target))
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{
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return Notoriety.CanBeAttacked;
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}
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if (CheckAggressed(source.Aggressed, target))
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{
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return Notoriety.CanBeAttacked;
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}
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if (bcTarg?.Controlled == true && bcTarg.ControlOrder == OrderType.Guard &&
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bcTarg.ControlTarget == source)
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{
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return Notoriety.CanBeAttacked;
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}
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if (source is BaseCreature bc)
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{
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var master = bc.GetMaster();
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if (master != null && (CheckAggressor(master.Aggressors, target) ||
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MobileNotoriety(master, target) == Notoriety.CanBeAttacked || bcTarg != null))
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{
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return Notoriety.CanBeAttacked;
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}
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}
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|
return Notoriety.Innocent;
|
|
}
|
|
|
|
public static bool CheckHouseFlag(Mobile from, Mobile m, Point3D p, Map map)
|
|
{
|
|
var house = BaseHouse.FindHouseAt(p, map, 16);
|
|
|
|
if (house?.Public != false || !house.IsFriend(from))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (m != null && house.IsFriend(m))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return m is not BaseCreature c || c.Deleted || !c.Controlled || c.ControlMaster == null ||
|
|
!house.IsFriend(c.ControlMaster);
|
|
}
|
|
|
|
public static bool IsPet(BaseCreature c) => c?.Controlled == true;
|
|
|
|
public static bool IsSummoned(BaseCreature c) => c?.Summoned == true;
|
|
|
|
public static bool CheckAggressor(List<AggressorInfo> list, Mobile target)
|
|
{
|
|
for (var i = 0; i < list.Count; ++i)
|
|
{
|
|
if (list[i].Attacker == target)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool CheckAggressed(List<AggressorInfo> list, Mobile target)
|
|
{
|
|
for (var i = 0; i < list.Count; ++i)
|
|
{
|
|
var info = list[i];
|
|
|
|
if (!info.CriminalAggression && info.Defender == target)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private enum GuildStatus
|
|
{
|
|
None,
|
|
Peaceful,
|
|
Waring
|
|
}
|
|
}
|
|
}
|