171 lines
4.2 KiB
C#
171 lines
4.2 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.CannedEvil;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Multis;
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[SerializationGenerator(0, false)]
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public abstract partial class BaseDockedBoat : Item
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{
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _multiId;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Point3D _offset;
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _shipName;
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public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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_multiId = id;
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_offset = offset;
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_shipName = boat.ShipName;
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}
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public abstract BaseBoat Boat { get; }
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
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from.Target = new InternalTarget(this);
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}
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}
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public override void AddNameProperty(IPropertyList list)
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{
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if (_shipName != null)
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{
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list.Add(_shipName);
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}
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else
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{
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base.AddNameProperty(list);
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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if (_shipName != null)
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{
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LabelTo(from, _shipName);
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}
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else
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{
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base.OnSingleClick(from);
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}
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}
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public void OnPlacement(Mobile from, Point3D p)
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{
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if (Deleted)
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{
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return;
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}
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else
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{
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var map = from.Map;
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if (map == null)
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{
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return;
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}
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var boat = Boat;
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if (boat == null)
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{
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return;
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}
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p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
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if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID) && map != Map.Ilshenar &&
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map != Map.Malas)
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{
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Delete();
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boat.Owner = from;
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boat.Anchored = true;
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boat.ShipName = _shipName;
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var keyValue = boat.CreateKeys(from);
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if (boat.PPlank != null)
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{
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boat.PPlank.KeyValue = keyValue;
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}
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if (boat.SPlank != null)
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{
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boat.SPlank.KeyValue = keyValue;
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}
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boat.MoveToWorld(p, map);
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}
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else
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{
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boat.Delete();
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from.SendLocalizedMessage(1043284); // A ship can not be created here.
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}
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}
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}
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private class InternalTarget : MultiTarget
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{
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private readonly BaseDockedBoat m_Model;
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public InternalTarget(BaseDockedBoat model) : base(model.MultiId, model.Offset) => m_Model = model;
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is not IPoint3D ip)
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{
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return;
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}
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Point3D p = ip switch
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{
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Item item => item.GetWorldTop(),
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Mobile m => m.Location,
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_ => new Point3D(ip)
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};
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var region = Region.Find(p, from.Map);
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if (region.IsPartOf<DungeonRegion>())
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{
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from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
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}
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else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
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{
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from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
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}
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else
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{
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m_Model.OnPlacement(from, p);
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}
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}
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}
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}
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