ModernUO/Projects/UOContent/Special Systems/Engines/GiftGiving.cs

84 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Accounting;
using Server.Mobiles;
namespace Server.Misc
{
public enum GiftResult
{
Backpack,
BankBox
}
public static class GiftGiving
{
private static readonly List<GiftGiver> m_Givers = new();
public static void Register(GiftGiver giver)
{
m_Givers.Add(giver);
}
[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
public static void OnLogin(PlayerMobile pm)
{
if (pm.Account is not Account acct)
{
return;
}
var now = Core.Now;
for (var i = 0; i < m_Givers.Count; ++i)
{
var giver = m_Givers[i];
if (now < giver.Start || now >= giver.Finish)
{
continue; // not in the correct time frame
}
if (acct.Created > giver.Start - giver.MinimumAge)
{
continue; // newly created account
}
if (acct.LastLogin >= giver.Start)
{
continue; // already got one
}
giver.DelayGiveGift(TimeSpan.FromSeconds(5.0), pm);
}
acct.LastLogin = now;
}
}
public abstract class GiftGiver
{
public virtual TimeSpan MinimumAge => TimeSpan.FromDays(30.0);
public abstract DateTime Start { get; }
public abstract DateTime Finish { get; }
public abstract void GiveGift(Mobile mob);
public virtual void DelayGiveGift(TimeSpan delay, Mobile mob)
{
Timer.StartTimer(delay, () => GiveGift(mob));
}
public virtual GiftResult GiveGift(Mobile mob, Item item)
{
if (mob.PlaceInBackpack(item) && !StaminaSystem.IsOverloaded(mob))
{
return GiftResult.Backpack;
}
mob.BankBox.DropItem(item);
return GiftResult.BankBox;
}
}
}