84 lines
2.1 KiB
C#
84 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.CodeGeneratedEvents;
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using Server.Accounting;
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using Server.Mobiles;
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namespace Server.Misc
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{
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public enum GiftResult
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{
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Backpack,
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BankBox
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}
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public static class GiftGiving
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{
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private static readonly List<GiftGiver> m_Givers = new();
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public static void Register(GiftGiver giver)
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{
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m_Givers.Add(giver);
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}
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[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
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public static void OnLogin(PlayerMobile pm)
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{
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if (pm.Account is not Account acct)
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{
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return;
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}
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var now = Core.Now;
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for (var i = 0; i < m_Givers.Count; ++i)
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{
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var giver = m_Givers[i];
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if (now < giver.Start || now >= giver.Finish)
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{
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continue; // not in the correct time frame
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}
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if (acct.Created > giver.Start - giver.MinimumAge)
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{
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continue; // newly created account
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}
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if (acct.LastLogin >= giver.Start)
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{
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continue; // already got one
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}
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giver.DelayGiveGift(TimeSpan.FromSeconds(5.0), pm);
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}
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acct.LastLogin = now;
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}
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}
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public abstract class GiftGiver
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{
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public virtual TimeSpan MinimumAge => TimeSpan.FromDays(30.0);
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public abstract DateTime Start { get; }
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public abstract DateTime Finish { get; }
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public abstract void GiveGift(Mobile mob);
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public virtual void DelayGiveGift(TimeSpan delay, Mobile mob)
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{
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Timer.StartTimer(delay, () => GiveGift(mob));
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}
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public virtual GiftResult GiveGift(Mobile mob, Item item)
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{
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if (mob.PlaceInBackpack(item) && !StaminaSystem.IsOverloaded(mob))
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{
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return GiftResult.Backpack;
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}
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mob.BankBox.DropItem(item);
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return GiftResult.BankBox;
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}
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}
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}
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