ModernUO/Projects/UOContent/Gumps/Guilds/GuildDeclareWarGump.cs
Kamron Batman 15e506ffc2
perf: Migrate Old Guild System gumps to DynamicGump (#2420)
## Summary

Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one.

**Migrated gumps:**
- `GuildGump` - main guild dialog
- `GuildmasterGump` - guildmaster functions
- `GuildCharterGump` - charter and website display
- `GuildWarGump` - warfare status (kept as player-facing)
- `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters)
- `GuildChangeTypeGump` - Standard/Order/Chaos selection

**Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR.

**Concrete subclasses migrated alongside the abstract bases:**
- `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump`
- `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump`

**Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`.

**External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
2026-04-26 10:44:11 -07:00

99 lines
3.7 KiB
C#

using System.Collections.Generic;
using Server.Factions;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDeclareWarGump : GuildListGump
{
private GuildDeclareWarGump(Guild guild, List<Guild> list) : base(guild, true, list)
{
}
public static void DisplayTo(Mobile from, Guild guild, List<Guild> list)
{
if (from?.NetState == null || guild == null || list == null || list.Count == 0)
{
return;
}
GuildGump.EnsureClosed(from);
from.SendGump(new GuildDeclareWarGump(guild, list));
}
protected override void BuildHeader(ref DynamicGumpBuilder builder)
{
builder.AddHtmlLocalized(20, 10, 400, 35, 1011065); // Select the guild you wish to declare war on.
builder.AddButton(20, 400, 4005, 4007, 1);
builder.AddHtmlLocalized(55, 400, 245, 30, 1011068); // Send the challenge!
builder.AddButton(300, 400, 4005, 4007, 2);
builder.AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL
}
public override void OnResponse(NetState state, in RelayInfo info)
{
var from = state.Mobile;
if (GuildGump.BadLeader(from, _guild))
{
return;
}
if (info.ButtonID == 1)
{
var switches = info.Switches;
if (switches.Length > 0)
{
var index = switches[0];
if (index >= 0 && index < _list.Count)
{
var g = _list[index];
if (g != null)
{
if (g == _guild)
{
from.SendLocalizedMessage(501184); // You cannot declare war against yourself!
}
else if (g.WarInvitations.Contains(_guild) && _guild.WarDeclarations.Contains(g) ||
_guild.IsWar(g))
{
from.SendLocalizedMessage(501183); // You are already at war with that guild.
}
else if (Faction.Find(_guild.Leader) != null)
{
from.SendLocalizedMessage(1005288); // You cannot declare war while you are in a faction
}
else
{
if (!_guild.WarDeclarations.Contains(g))
{
_guild.WarDeclarations.Add(g);
// Guild Message: Your guild has sent an invitation for war:
_guild.GuildMessage(1018019, true, $"{g.Name} ({g.Abbreviation})");
}
if (!g.WarInvitations.Contains(_guild))
{
g.WarInvitations.Add(_guild);
// Guild Message: Your guild has received an invitation to war:
g.GuildMessage(1018021, true, $"{_guild.Name} ({_guild.Abbreviation})");
}
}
GuildWarAdminGump.DisplayTo(from, _guild);
}
}
}
}
else if (info.ButtonID == 2)
{
GuildmasterGump.DisplayTo(from, _guild);
}
}
}
}